Hi Robert,
works perfectly as can be seen:
http://cdash.openscenegraph.org/index.php?project=OpenSceneGraph&date=2015-03-04
thanks
Mattias
On Tue, Mar 3, 2015 at 1:02 PM, Robert Osfield wrote:
> Hi Mattias,
>
> It looks like a revision to the PolygonMode.cpp to better handle GL3 onwards
> has c
Hi Mattias,
It looks like a revision to the PolygonMode.cpp to better handle GL3
onwards has caused this regression. I have amended the #ifdef usage to
avoid compiling the glPolygonMode call under GLES1 and GLES2. Could you do
an svn update and let me know how you get on.
Cheers,
Robert.
On 3
Hi all,
As I said in a previous I occasionally build the OSG using an older
ndk (r7 something). I'm not really using it right now, I just wanted
to test out the PlatformSpecifics/Android/android.toolchain.cmake
stuff that was added a couple of months ago. However:
The builds have been failing for
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