I think you'll want to google strategies to "avoid z-fighting".
2016-01-22 18:41 GMT+01:00 Dario Minieri :
> Hi,
>
> Using low camera height angles (simulating camera zoom action), I can see
> a lot of model "artifacts" (faces flick). Apart a massive model
> optimization, I think this is due to
Hi,
Using low camera height angles (simulating camera zoom action), I can see a lot
of model "artifacts" (faces flick). Apart a massive model optimization, I think
this is due to the fact the effective distance camera<->object remains
unchanged and maybe some render pass cull-off some faces. Th
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