Re: [osg-users] Avoid "render flickering" using low height cameras angles.

2016-01-22 Thread Christian Buchner
I think you'll want to google strategies to "avoid z-fighting". 2016-01-22 18:41 GMT+01:00 Dario Minieri : > Hi, > > Using low camera height angles (simulating camera zoom action), I can see > a lot of model "artifacts" (faces flick). Apart a massive model > optimization, I think this is due to

[osg-users] Avoid "render flickering" using low height cameras angles.

2016-01-22 Thread Dario Minieri
Hi, Using low camera height angles (simulating camera zoom action), I can see a lot of model "artifacts" (faces flick). Apart a massive model optimization, I think this is due to the fact the effective distance camera<->object remains unchanged and maybe some render pass cull-off some faces. Th