Hi Erik,
On 22 July 2015 at 15:59, Erik Hensens ehens...@hunter.com wrote:
Does this mean that I could just use quads, i.e. approximate a circle with
a many-sided polygon and make four quads for each polygon side, one for the
top surface, one for the outer side surface, one for the inside
Thanks Robert!
Does this mean that I could just use quads, i.e. approximate a circle with a
many-sided polygon and make four quads for each polygon side, one for the top
surface, one for the outer side surface, one for the inside surface, and one
for the bottom surface?
That was my first idea
Hello all!
I'm no OSG expert by any stretch of the imagination, so maybe this question has
a really simple answer. If so, I apologize.
What is the best/proper way to construct a geode in the shape of a toroid? In
particular, I'm trying to create a square-toroid, think of a pipe: a cylinder
Hi Erik,
The way to create such a geometry would be to create the vertex and
primitive data directly and place them in an osg::Geometry. See the
osggeometry example.
Robert.
On 22 July 2015 at 15:29, Erik Hensens ehens...@hunter.com wrote:
Hello all!
I'm no OSG expert by any stretch of the
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