On 8/01/10 12:26 AM, Dominic Stalder wrote:
> is it possible to check if the given hardware is able to render the
> shader in hardware instead of a software shader?
Not through OpenGL, this is a platform specific issue.
I remember seeing some code to check for this on OS X; no idea about other OSs
Hi Dominic,
On Fri, Jan 8, 2010 at 9:59 AM, Dominic Stalder
wrote:
> But how is this done in OSG, if I don't want to use native OpenGL?
If OpenGL doesn't have support for telling user whether a particular
shader is run on the GPU or not then the OSG also doesn't have any
well of divining it eith
But how is this done in OSG, if I don't want to use native OpenGL?
Thanks
Am 07.01.10 18:37, schrieb Martin Beckett:
Not as a standard OpengL feature (AFAIK) the whole point is that the driver
takes care of it and you don't have to care (I know you do really !)
You can check the versions of G
Not as a standard OpengL feature (AFAIK) the whole point is that the driver
takes care of it and you don't have to care (I know you do really !)
You can check the versions of GLSL supported but not how the card is doing it -
see http://www.gamedev.net/community/forums/topic.asp?topic_id=552800
Hi there
is it possible to check if the given hardware is able to render the
shader in hardware instead of a software shader?
Thanks and regards
Dominic
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