Re: [osg-users] Check for GLSL hardware support

2010-01-09 Thread Ulrich Hertlein
On 8/01/10 12:26 AM, Dominic Stalder wrote: > is it possible to check if the given hardware is able to render the > shader in hardware instead of a software shader? Not through OpenGL, this is a platform specific issue. I remember seeing some code to check for this on OS X; no idea about other OSs

Re: [osg-users] Check for GLSL hardware support

2010-01-08 Thread Robert Osfield
Hi Dominic, On Fri, Jan 8, 2010 at 9:59 AM, Dominic Stalder wrote: > But how is this done in OSG, if I don't want to use native OpenGL? If OpenGL doesn't have support for telling user whether a particular shader is run on the GPU or not then the OSG also doesn't have any well of divining it eith

Re: [osg-users] Check for GLSL hardware support

2010-01-08 Thread Dominic Stalder
But how is this done in OSG, if I don't want to use native OpenGL? Thanks Am 07.01.10 18:37, schrieb Martin Beckett: Not as a standard OpengL feature (AFAIK) the whole point is that the driver takes care of it and you don't have to care (I know you do really !) You can check the versions of G

Re: [osg-users] Check for GLSL hardware support

2010-01-07 Thread Martin Beckett
Not as a standard OpengL feature (AFAIK) the whole point is that the driver takes care of it and you don't have to care (I know you do really !) You can check the versions of GLSL supported but not how the card is doing it - see http://www.gamedev.net/community/forums/topic.asp?topic_id=552800

[osg-users] Check for GLSL hardware support

2010-01-07 Thread Dominic Stalder
Hi there is it possible to check if the given hardware is able to render the shader in hardware instead of a software shader? Thanks and regards Dominic ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/lis