With libraries like Cairo available, I'm not sure why you'd need to
write your own. I've written a glue module for Cairo/OSG which lets
you use a vector graphics API on a Texture2D canvas.
For example, the attached image was rendered using Cairo on a small
texture (256x256). No image files were
Hi James,
I believe you have to:
texture-setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST);
texture-setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST);
--
Regards,
Peter Wraae Marino
www.osghelp.com - OpenSceneGraph support site
On Sat, Jul 12, 2008 at 11:29 PM, James
I decided to go down the route of writting my own line, circle etc
algorithms as I only need a few, but I have hit a slight snag. :-( I have
attached an image to show the effect I am getting, ideally I would like the
Texture2D which is projected onto the billboard to be sharper? I.e the lines
Hi,
I was wondering if it is possible to draw on a Texture2D instance. I know
this isn't possible, but I am wondering if you can do the equivalent of:
Texture2Dinstance-DrawCircle(x,y,r);
Or would I have to find an API which can create images and saves to say
JPEGs then load them as Texture2D
Hi James,
Perhaps a Render To Texture Camera is what you are look for. Have a
look at the osgprerender example.
Robert.
On Fri, Jul 11, 2008 at 3:20 PM, James Dickson [EMAIL PROTECTED] wrote:
Hi,
I was wondering if it is possible to draw on a Texture2D instance. I know
this isn't possible,
Hi James,
I was wondering if it is possible to draw on a Texture2D instance. I
know this isn't possible, but I am wondering if you can do the
equivalent of:
Texture2Dinstance-DrawCircle(x,y,r);
OSG does not do 2D drawing to images. You can do your own by getting the
data pointer from an
Many thanks, that seems to be exactly what I am looking for.
2008/7/11 Robert Osfield [EMAIL PROTECTED]:
Hi James,
Perhaps a Render To Texture Camera is what you are look for. Have a
look at the osgprerender example.
Robert.
On Fri, Jul 11, 2008 at 3:20 PM, James Dickson [EMAIL
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