Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-05 Thread Michael Platings
This was working with previous plugin versions? In that case it may be
related to the recent changes to support multiple texture types.

On 2 July 2010 17:16, Sukender suky0...@free.fr wrote:

 Hi Michael,

 I recently updated the FBX plugin and had a regression:
  - I read a textured model (displays correctly under OSG)
  - I write a FBX file from it
  - And this FBX doesn't have textures anymore, either in OSG or 3DSMax
 using the corresponding FBX plugin.
 Tried with both FBX 2011.2 and 2011.3.

 What is VERY strange is that the FBX *CONTAINS* the path to the texture
 (file opened with a simple notepad). I found my model doesn't have a
 Material ; and the FBX SDK documentation says textures have to be connected
 to materials (such as Lambert)... Maybe something wrong there? Any other
 idea?

 Many thanks.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Michael Platings mplati...@gmail.com a écrit :

  The same issue as what?
  The FBX developers temporarily parted with their sanity for 2011.3 and
  switched from providing only static libraries to providing only
  dynamic libraries. After much protest from developers they've agreed
  to release a new version soon with both dynamic  static libs so I'll
  wait until that next release before updating the plugin. For now you
  still need to use the 2011.2 FBX SDK
 
 
  On 18 June 2010 20:16, Peter Bear  th3fly...@gmail.com  wrote:
 
 
  Hi, I feel I should point out that the newest SDK, 2011.3 is having
  the same issue.
 
  Cheers,
  Peter
 
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-05 Thread Sukender
Yest, this is clearly a regression. Actually I had to un-update my working 
copy to make it work...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Michael Platings mplati...@gmail.com a écrit :

 This was working with previous plugin versions? In that case it may be
 related to the recent changes to support multiple texture types.
 
 
 On 2 July 2010 17:16, Sukender  suky0...@free.fr  wrote:
 
 
 Hi Michael,
 
 I recently updated the FBX plugin and had a regression:
 - I read a textured model (displays correctly under OSG)
 - I write a FBX file from it
 - And this FBX doesn't have textures anymore, either in OSG or 3DSMax
 using the corresponding FBX plugin.
 Tried with both FBX 2011.2 and 2011.3.
 
 What is VERY strange is that the FBX *CONTAINS* the path to the
 texture (file opened with a simple notepad). I found my model doesn't
 have a Material ; and the FBX SDK documentation says textures have to
 be connected to materials (such as Lambert)... Maybe something wrong
 there? Any other idea?
 
 Many thanks.
 
 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/
 
 - Michael Platings  mplati...@gmail.com  a écrit :
 
 
 
 
  The same issue as what?
  The FBX developers temporarily parted with their sanity for 2011.3
 and
  switched from providing only static libraries to providing only
  dynamic libraries. After much protest from developers they've agreed
  to release a new version soon with both dynamic  static libs so
 I'll
  wait until that next release before updating the plugin. For now you
  still need to use the 2011.2 FBX SDK
 
 
  On 18 June 2010 20:16, Peter Bear  th3fly...@gmail.com  wrote:
 
 
  Hi, I feel I should point out that the newest SDK, 2011.3 is having
  the same issue.
 
  Cheers,
  Peter
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=29164#29164
 
 
 
 
 
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-02 Thread Sukender
Hi Michael,

I recently updated the FBX plugin and had a regression:
 - I read a textured model (displays correctly under OSG)
 - I write a FBX file from it
 - And this FBX doesn't have textures anymore, either in OSG or 3DSMax using 
the corresponding FBX plugin.
Tried with both FBX 2011.2 and 2011.3.

What is VERY strange is that the FBX *CONTAINS* the path to the texture (file 
opened with a simple notepad). I found my model doesn't have a Material ; and 
the FBX SDK documentation says textures have to be connected to materials (such 
as Lambert)... Maybe something wrong there? Any other idea?

Many thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Michael Platings mplati...@gmail.com a écrit :

 The same issue as what?
 The FBX developers temporarily parted with their sanity for 2011.3 and
 switched from providing only static libraries to providing only
 dynamic libraries. After much protest from developers they've agreed
 to release a new version soon with both dynamic  static libs so I'll
 wait until that next release before updating the plugin. For now you
 still need to use the 2011.2 FBX SDK
 
 
 On 18 June 2010 20:16, Peter Bear  th3fly...@gmail.com  wrote:
 
 
 Hi, I feel I should point out that the newest SDK, 2011.3 is having
 the same issue.
 
 Cheers,
 Peter
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=29164#29164
 
 
 
 
 
 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Peter Bear
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same 
issue.

Cheers,
Peter

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http://forum.openscenegraph.org/viewtopic.php?p=29164#29164





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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Michael Platings
The same issue as what?
The FBX developers temporarily parted with their sanity for 2011.3 and
switched from providing only static libraries to providing only dynamic
libraries. After much protest from developers they've agreed to release a
new version soon with both dynamic  static libs so I'll wait until that
next release before updating the plugin. For now you still need to use the
2011.2 FBX SDK

On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote:

 Hi, I feel I should point out that the newest SDK, 2011.3 is having the
 same issue.

 Cheers,
 Peter

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=29164#29164





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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-15 Thread Michael Platings

 Will your modified CMake find file find the required version (2011.2) even
 if both 2010.2 and 2011.2 are installed?


Yes on Windows, but on other platforms it will depend on the value of the
FBX_DIR environment variable.
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-14 Thread Michael Platings
Hi all,
I've now updated the FBX plugin to compile with the latest FBX SDK.
Unfortunately this breaks compatibility with previous versions so next time
you get the plugin you'll need to install version 2011.2 FBX SDK if you want
to recompile the plugin.
-Michael

On 13 April 2010 13:29, Doug McCorkle mc...@iastate.edu wrote:

 Hello Michael,


 On Apr 13, 2010, at 3:45 AM, Michael Platings wrote:

  The FBX plugin is written for version 2010.2 of the SDK.

 OK.


  That version is still available in the SDK Archives page on Autodesk's
 website.

 Right, I have been grabbing these but wanted to check and see if it was
 supported on a new version of OSG.


  I'll look into getting 2011.2 working, cheers.

 Wow! Thanks.


 Doug
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-14 Thread Jean-Sébastien Guay

Hi Michael,


I've now updated the FBX plugin to compile with the latest FBX SDK.
Unfortunately this breaks compatibility with previous versions so next
time you get the plugin you'll need to install version 2011.2 FBX SDK if
you want to recompile the plugin.


Wouldn't there have been a way to keep it compatible with both? (#ifdefs 
or something)


Also, will the new sdk/plugin read older files (that the old plugin read 
fine)? I guess the answer is yes, otherwise you wouldn't have modified 
the plugin in that way, but then where does the incompatibility come from?


Just curious.

J-S
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-14 Thread Michael Platings


 Wouldn't there have been a way to keep it compatible with both? (#ifdefs or
 something)


I would have if I could have without making the code nightmarishly
complicated but the structure of how animations are presented by the SDK is
very different now.


 Also, will the new sdk/plugin read older files (that the old plugin read
 fine)? I guess the answer is yes, otherwise you wouldn't have modified the
 plugin in that way, but then where does the incompatibility come from?


You guess correctly, yes old files read fine :) I should have said the
latest SDK breaks compatibility with previous versions* of the plugin code*;
there's no break in compatibility with any .fbx files.
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-14 Thread Jean-Sébastien Guay

Hi Michael,


You guess correctly, yes old files read fine :) I should have said the
latest SDK breaks compatibility with previous versions/ of the plugin
code/; there's no break in compatibility with any .fbx files.


Great, thanks, that clears it up. Guess I'll install the new SDK. Will 
your modified CMake find file find the required version (2011.2) even if 
both 2010.2 and 2011.2 are installed? I'll probably keep 2010.2 
installed so I'm able to compile OSG 2.8.3...


Thanks,

J-S
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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-13 Thread Michael Platings
The FBX plugin is written for version 2010.2 of the SDK. That version is
still available in the SDK Archives page on Autodesk's website.
I'll look into getting 2011.2 working, cheers.

On 12 April 2010 20:03, Doug McCorkle mc...@iastate.edu wrote:

 Hello,

 Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2?
 If so what version of OSG are you using?

 http://usa.autodesk.com/adsk/servlet/pc/mform_proc

 Thanks.

 Doug

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Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-04-13 Thread Doug McCorkle

Hello Michael,

On Apr 13, 2010, at 3:45 AM, Michael Platings wrote:


The FBX plugin is written for version 2010.2 of the SDK.

OK.

That version is still available in the SDK Archives page on  
Autodesk's website.
Right, I have been grabbing these but wanted to check and see if it  
was supported on a new version of OSG.



I'll look into getting 2011.2 working, cheers.

Wow! Thanks.

Doug
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[osg-users] FBX plugin with FBX SDK 2011.2

2010-04-12 Thread Doug McCorkle
Hello,

Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2? If 
so what version of OSG are you using?

http://usa.autodesk.com/adsk/servlet/pc/mform_proc

Thanks. 

Doug

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