Re: [osg-users] FBX plugin with FBX SDK 2011.2
This was working with previous plugin versions? In that case it may be related to the recent changes to support multiple texture types. On 2 July 2010 17:16, Sukender suky0...@free.fr wrote: Hi Michael, I recently updated the FBX plugin and had a regression: - I read a textured model (displays correctly under OSG) - I write a FBX file from it - And this FBX doesn't have textures anymore, either in OSG or 3DSMax using the corresponding FBX plugin. Tried with both FBX 2011.2 and 2011.3. What is VERY strange is that the FBX *CONTAINS* the path to the texture (file opened with a simple notepad). I found my model doesn't have a Material ; and the FBX SDK documentation says textures have to be connected to materials (such as Lambert)... Maybe something wrong there? Any other idea? Many thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll wait until that next release before updating the plugin. For now you still need to use the 2011.2 FBX SDK On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote: Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Yest, this is clearly a regression. Actually I had to un-update my working copy to make it work... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : This was working with previous plugin versions? In that case it may be related to the recent changes to support multiple texture types. On 2 July 2010 17:16, Sukender suky0...@free.fr wrote: Hi Michael, I recently updated the FBX plugin and had a regression: - I read a textured model (displays correctly under OSG) - I write a FBX file from it - And this FBX doesn't have textures anymore, either in OSG or 3DSMax using the corresponding FBX plugin. Tried with both FBX 2011.2 and 2011.3. What is VERY strange is that the FBX *CONTAINS* the path to the texture (file opened with a simple notepad). I found my model doesn't have a Material ; and the FBX SDK documentation says textures have to be connected to materials (such as Lambert)... Maybe something wrong there? Any other idea? Many thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll wait until that next release before updating the plugin. For now you still need to use the 2011.2 FBX SDK On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote: Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi Michael, I recently updated the FBX plugin and had a regression: - I read a textured model (displays correctly under OSG) - I write a FBX file from it - And this FBX doesn't have textures anymore, either in OSG or 3DSMax using the corresponding FBX plugin. Tried with both FBX 2011.2 and 2011.3. What is VERY strange is that the FBX *CONTAINS* the path to the texture (file opened with a simple notepad). I found my model doesn't have a Material ; and the FBX SDK documentation says textures have to be connected to materials (such as Lambert)... Maybe something wrong there? Any other idea? Many thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll wait until that next release before updating the plugin. For now you still need to use the 2011.2 FBX SDK On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote: Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll wait until that next release before updating the plugin. For now you still need to use the 2011.2 FBX SDK On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote: Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Will your modified CMake find file find the required version (2011.2) even if both 2010.2 and 2011.2 are installed? Yes on Windows, but on other platforms it will depend on the value of the FBX_DIR environment variable. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi all, I've now updated the FBX plugin to compile with the latest FBX SDK. Unfortunately this breaks compatibility with previous versions so next time you get the plugin you'll need to install version 2011.2 FBX SDK if you want to recompile the plugin. -Michael On 13 April 2010 13:29, Doug McCorkle mc...@iastate.edu wrote: Hello Michael, On Apr 13, 2010, at 3:45 AM, Michael Platings wrote: The FBX plugin is written for version 2010.2 of the SDK. OK. That version is still available in the SDK Archives page on Autodesk's website. Right, I have been grabbing these but wanted to check and see if it was supported on a new version of OSG. I'll look into getting 2011.2 working, cheers. Wow! Thanks. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi Michael, I've now updated the FBX plugin to compile with the latest FBX SDK. Unfortunately this breaks compatibility with previous versions so next time you get the plugin you'll need to install version 2011.2 FBX SDK if you want to recompile the plugin. Wouldn't there have been a way to keep it compatible with both? (#ifdefs or something) Also, will the new sdk/plugin read older files (that the old plugin read fine)? I guess the answer is yes, otherwise you wouldn't have modified the plugin in that way, but then where does the incompatibility come from? Just curious. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Wouldn't there have been a way to keep it compatible with both? (#ifdefs or something) I would have if I could have without making the code nightmarishly complicated but the structure of how animations are presented by the SDK is very different now. Also, will the new sdk/plugin read older files (that the old plugin read fine)? I guess the answer is yes, otherwise you wouldn't have modified the plugin in that way, but then where does the incompatibility come from? You guess correctly, yes old files read fine :) I should have said the latest SDK breaks compatibility with previous versions* of the plugin code*; there's no break in compatibility with any .fbx files. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi Michael, You guess correctly, yes old files read fine :) I should have said the latest SDK breaks compatibility with previous versions/ of the plugin code/; there's no break in compatibility with any .fbx files. Great, thanks, that clears it up. Guess I'll install the new SDK. Will your modified CMake find file find the required version (2011.2) even if both 2010.2 and 2011.2 are installed? I'll probably keep 2010.2 installed so I'm able to compile OSG 2.8.3... Thanks, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
The FBX plugin is written for version 2010.2 of the SDK. That version is still available in the SDK Archives page on Autodesk's website. I'll look into getting 2011.2 working, cheers. On 12 April 2010 20:03, Doug McCorkle mc...@iastate.edu wrote: Hello, Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2? If so what version of OSG are you using? http://usa.autodesk.com/adsk/servlet/pc/mform_proc Thanks. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hello Michael, On Apr 13, 2010, at 3:45 AM, Michael Platings wrote: The FBX plugin is written for version 2010.2 of the SDK. OK. That version is still available in the SDK Archives page on Autodesk's website. Right, I have been grabbing these but wanted to check and see if it was supported on a new version of OSG. I'll look into getting 2011.2 working, cheers. Wow! Thanks. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] FBX plugin with FBX SDK 2011.2
Hello, Has anyone gotten the FBX plugin to build with the FBX SDK version 2011.2? If so what version of OSG are you using? http://usa.autodesk.com/adsk/servlet/pc/mform_proc Thanks. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org