Re: [osg-users] Find coorinates in ive

2010-07-06 Thread Robert Osfield
Hi Bruce,

I'm not clear on what you really want, but one technique for
identifying objects in the scene is to simply assign a name to them.
To decide what parts of the scene respond to picking one would use a
Node NodeMask in combination with a IntersectionVisitor TraversalMask.
 To work out the coords you can use the bounding sphere/box of the
node/drawable or the ComputeBoundsVisitor, or the intersection
results... I can't say at all which one of these may or may not be
appropriately as your question is far too open ended.

Robert.

On Tue, Jul 6, 2010 at 2:11 AM, Clay, Bruce bc...@ball.com wrote:
 I have a few IVE files that I downloaded from the network.  I want to place
 a variety of objects in the scene that I downloaded.  Is there any way to
 get the coordinates of various locations?



 I don’t know if the objects I see in the scene are models that would respond
 to a pick list or not.  In some cases though I want to place objects on the
 terrain itself.



 Bruce



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[osg-users] Find coorinates in ive

2010-07-05 Thread Clay, Bruce
I have a few IVE files that I downloaded from the network.  I want to
place a variety of objects in the scene that I downloaded.  Is there any
way to get the coordinates of various locations?

 

I don't know if the objects I see in the scene are models that would
respond to a pick list or not.  In some cases though I want to place
objects on the terrain itself.

 

Bruce

 




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notify the sender by email if you are not the intended recipient.  If you are  
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