Pete,
That did it for me! It works once I changed the .osg file from 1 1 1 to 0 0
0. Thank you very much for your help.
Thank You,
Nick
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48185#48185
I did encounter this, and I did track it down. The quick fix is that
you probably have a line in your particle system .osg file that looks
like this:
textureTile 1 1 1
To fix the problem, you need to change it to this:
textureTile 0 0 0
Slightly longer explanation:
OSG is interpreting the f
Robert,
Thank you for your quick reply. It may also be worth noting that if the
particle system is created at run time, it seems to work correctly. However,
when the particle system is saved to a file and then read back in is when the
problem begins to show.
I am in the process of creating
Hi Nick,
I've just tried your test model and see the problem but as yet don't
know the cause. I experimented with changing various parameters and
consistently it looked like the textures flipped halfway through their
lifetime. I have had a bash at looking at the revision logs for
Particle.cpp an
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