Re: [osg-users] Help! Particles in OSG 3.0.1 flip halfway through their lifetime...

2012-06-11 Thread Nick Jones
Pete, That did it for me! It works once I changed the .osg file from 1 1 1 to 0 0 0. Thank you very much for your help. Thank You, Nick -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48185#48185

Re: [osg-users] Help! Particles in OSG 3.0.1 flip halfway through their lifetime...

2012-06-11 Thread Peter Amstutz
I did encounter this, and I did track it down. The quick fix is that you probably have a line in your particle system .osg file that looks like this: textureTile 1 1 1 To fix the problem, you need to change it to this: textureTile 0 0 0 Slightly longer explanation: OSG is interpreting the f

Re: [osg-users] Help! Particles in OSG 3.0.1 flip halfway through their lifetime...

2012-06-11 Thread Nick Jones
Robert, Thank you for your quick reply. It may also be worth noting that if the particle system is created at run time, it seems to work correctly. However, when the particle system is saved to a file and then read back in is when the problem begins to show. I am in the process of creating

Re: [osg-users] Help! Particles in OSG 3.0.1 flip halfway through their lifetime...

2012-06-11 Thread Robert Osfield
Hi Nick, I've just tried your test model and see the problem but as yet don't know the cause. I experimented with changing various parameters and consistently it looked like the textures flipped halfway through their lifetime. I have had a bash at looking at the revision logs for Particle.cpp an