Thanks to both of you, I'll take a look at these options!
2016-04-22 12:25 GMT-04:00 Christian Buchner :
>
> Placing the foliage into a later render bin (e.g. the transparent bin,
#10) than most other objects would help.
> Christian
2016-04-22 18:08 GMT+02:00 Chris Hanson :
> I believe your textu
Placing the foliage into a later render bin (e.g. the transparent bin, #10)
than most other objects would help.
Christian
2016-04-22 18:08 GMT+02:00 Chris Hanson :
> I believe your texture filtering mode is generating intermediate alpha
> values, which then blend a portion of the distant backgro
I believe your texture filtering mode is generating intermediate alpha
values, which then blend a portion of the distant background in before the
other "face" of the tree is drawn behind.
Switching to GL_NEAREST will probably avert this, but will look ugly in
other ways.
Alpha to coverage might
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