Thanks for your answers !
But the special rendering-mode shader is not the same for all the objects, so
how can I :
- tell to object A : your special shader for special rendering mode is this
one
- tell to object B : your special shader for special rendering mode is this
one
- tell to
On 9/5/2011 1:49 AM, Aurelien Albert wrote:
Thanks for your answers !
But the special rendering-mode shader is not the same for all the objects, so
how can I :
- tell to object A : your special shader for special rendering mode is this
one
- tell to object B : your special shader for
Hi,
I'm building an application based on OSG and I'm trying to have 2 viewports in
my GUI, showing the same scene, but from different cameras, each camera having
a rendering mode parameter.
Everything works, but I don't know if there is an efficient way to manage the
rendering mode parameter
On 9/4/2011 2:12 PM, ALBERT Aurélien wrote:
Hi,
I'm building an application based on OSG and I'm trying to have 2 viewports in my GUI,
showing the same scene, but from different cameras, each camera having a rendering
mode parameter.
Everything works, but I don't know if there is an
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