Thanks Robert.
For anyone on this list using Delta 3D: I actually ran into this because
Delta 3D 2.2 dtCore::Isector wrapper still uses osg::IntersectVisitor
instead of osgUtil::InteresctionVisitor. I've informed the Delta 3D
team that this is obsolete and should be updated.
Peter
Robert O
HI Peter,
On Fri, Apr 24, 2009 at 6:14 PM, Peter Amstutz
wrote:
> Would I be correct in thinking that "osgUtil::IntersectVisitor" is the old
> and deprecated way of doing intersection tests, and
> "osgUtil::IntersectionVisitor" is the new way to do it? Is there a reason
> (besides backwards com
Something I just came across, trying to figure out why my line-of-sight
tests were not using KdTrees:
Would I be correct in thinking that "osgUtil::IntersectVisitor" is the
old and deprecated way of doing intersection tests, and
"osgUtil::IntersectionVisitor" is the new way to do it? Is there
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