I don't fully understand what you call artist, but It seams you don't came from
the OpenGL worldosg doesn't constrain rendering pipeline..Free to you to
build your own shading pipeline.
osgFX is (not perfect but) your friend for BumpMapping.
For postprocess (or multiple passes shading
Hi,
I am a 3d generalist, working for a lab where we make simulators. People in
this lab have been working with 3ds Max, OSG and osgmaxexp for exporting.
We have been creating basic 3d graphics for their simulators, but I would like
to cheer them up with some features like bump mapping and
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