Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2018-01-11 Thread Maxim Stere
Hi Robert, You are right, Windows is missing most of the GL calls from 1.3 and on. I'm using Win7 VS2015 with OSG 3.4.1. ... Thank you! Cheers, Maxim Thank you, --Maxim -- Read this topic online here:

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2018-01-09 Thread Robert Osfield
Hi Maxim, We just add #define as required rather than attempting to import all features. As new GL features are added we may find temporarily a #define is missed, when this occurs we add it as soon as we know about it. Not all GL headers are up to date so we generally have to backport those

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2018-01-09 Thread Maxim Stere
Hi, Has this been resolved, or are there any news on keeping GL extensions updated? I just ran into a problem where Code: #define GL_READ_ONLY 0x88B8 was missing from GL_VERSION_1_5 section. If GLEW was included it of course worked. So having extensions updated to 4.6 would be very

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-07 Thread Robert Osfield
Hi Paul, On Fri, Feb 5, 2010 at 8:43 PM, Paul Martz pma...@skew-matrix.com wrote:  2) Centralized management of extensions via external libs doesn't fit well with the ability to      extend the OSG in 3rd party NodeKits, where the NodeKits support extensions that that      the OSG version

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Wojciech Lewandowski wrote: Lots of older OpenGL extensions are now included in OpenGL specification (rel. 3.2). I'd like to propose a small cleaning movement of OSG sources Hi Wojtek -- I agree that the kind of scrubbing you've proposed would break backwards compatibility, as Gordon

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Chris 'Xenon' Hanson
Good topic, Paul. On 2/5/2010 9:02 AM, Paul Martz wrote: There's the topic of centralization. I've proposed moving all OpenGL function pointers an related initialization into a single class. Among other reasons, this would make it easier for future developers to ensure that they're

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Paul Martz wrote: (In fact, this is currently a bug in OSG. If I open a v3.0 context, OSG uses the v3.2 core FBO entry points exposed by my device driver, not the ARB FBO extension interface.) Open mouth, insert foot: This is not a bug in OSG. As everyone knows, FBO was part of v3.0. I was

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Robert Osfield
Hi Paul et. al, On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote: Finally, another thing to consider is replacing our existing feature query infrastructure with something like GLEW. GLEW is lightweight, easily extensible, and already handles much of what we need for GL

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Chris 'Xenon' Hanson
On 2/5/2010 11:16 AM, Robert Osfield wrote: For sure we can do better than what we currently do in an adhoc way, but it absolutely has to do the job better than the likes of GLEW, it *has* to decentralized, it *has* to support multiple graphics contexts, it *has* to extensible. For all the

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Hi Robert -- Thanks for your comments on this. I'd really appreciate feedback on the other items I discussed in my email, before I proceed with any submissions, so more input is welcome. Robert Osfield wrote: On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote: Finally,

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Paul Martz wrote: 1) Don't typically support multiple graphics contexts - a critical issue under Windows as the extension entry points can be different for each graphics context Right, but something like GLEW might support multiple contexts. For the record, GLEW does support multiple

[osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-01 Thread Wojciech Lewandowski
Hi Everyone, Lots of older OpenGL extensions are now included in OpenGL specification (rel. 3.2). I'd like to propose a small cleaning movement of OSG sources Every time we submit a change of some OSG file we could also check for obsolete GL extension: EXT, ARB, NV, ATI etc symbols and