Hi,
thanks for your response.
The memory usage only increases if I add a uniform variable to the stateset and
use it in the shader. I also noticed that the memory increases just once per
osg::Program, so I can use the same program in multiple statsets, even with
different uniform parameters.
Hi Clemens-
What version of the OSG are you using?
There was a bug fixed in OSG r13015 that would cause out of memory issues for
our application. It still seems like the Intel driver uses more memory than the
other drivers (AMD/nVidia), but it's workable now.
Hi
What exactly makes memory usage increase? What if you attach shader without
uniform, or without adding uniform to stateset? Try to add #version 110
directive as first line of your shaders, does it make any difference?
I think you'd better send bugreport to intel, best if you can reproduce
Hi,
I'm trying to use shaders on an Intel HD 3000 graphics chip (Windows7 x64,
latest graphics driver).
As soon as I pass a uniform variable to the shader (regardless of the type),
the memory of my process increases by about 400MB. Other than that, the shader
works fine.
The size of the
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