Okay, I got smarter. ;)
The renderer duly ignores the Horizontal eye mapping settings in Quad
Buffer, Anaglyph, Interlaced modes and only evaluates the parameter in
the HORIZONTAL_SPLIT mode. Likewise it only takes the Vertical eye
mapping setting in VERTICAL_SPLIT mode.
So basically I have to tr
Hi
I am using OpenSceneGraph 2.8.2 with great success to display a
stereoscopic simulation on a polarized 3D display.
I had intended to allow the user to interactively edit parameters such
as eye separation and the eye mapping
(a swap eyes function). However I am having trouble making the viewer
o
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