Re: [osg-users] Modifying editing eye separation and eye mapping in a realized OSG Viewer?

2010-03-04 Thread Christian Buchner
Okay, I got smarter. ;) The renderer duly ignores the Horizontal eye mapping settings in Quad Buffer, Anaglyph, Interlaced modes and only evaluates the parameter in the HORIZONTAL_SPLIT mode. Likewise it only takes the Vertical eye mapping setting in VERTICAL_SPLIT mode. So basically I have to tr

[osg-users] Modifying editing eye separation and eye mapping in a realized OSG Viewer?

2010-03-04 Thread Christian Buchner
Hi I am using OpenSceneGraph 2.8.2 with great success to display a stereoscopic simulation on a polarized 3D display. I had intended to allow the user to interactively edit parameters such as eye separation and the eye mapping (a swap eyes function). However I am having trouble making the viewer o