ut of it.
> >
> > Cheers,
> > Art
> >
> >
> >
> >
> >
> > - Ursprüngliche Mail
> > Von: Jason Ziglar <[EMAIL PROTECTED]>
> > An: OpenSceneGraph Users
>
> > Gesendet: Montag, den 5. Mai 2008, 22:42:09 Uhr
&g
iche Mail
Von: Jason Ziglar <[EMAIL PROTECTED]>
An: OpenSceneGraph Users
Gesendet: Montag, den 5. Mai 2008, 22:42:09 Uhr
Betreff: Re: [osg-users] Multiple projective texture passes?
I don't see any straightforward way to ensure that is is extensible to
n-passes using that technique thou
all camera
passes you will get the average value out of it.
Cheers,
Art
- Ursprüngliche Mail
Von: Jason Ziglar <[EMAIL PROTECTED]>
An: OpenSceneGraph Users
Gesendet: Montag, den 5. Mai 2008, 22:42:09 Uhr
Betreff: Re: [osg-users] Multiple projective texture passes?
I don't see any straightforward way to ensure that is is extensible to
n-passes using that technique though. My understanding is that I can't
have an array of matrices in the shader, so in order to add a single
pass I'd have to go and recompile the entire program.
Is there a technique for havi
Hi Jason,
I think, you do not need multiple cameras. If you have
the projective matricies of each of the captured
viewcamera, then you can just combine all the
projective textures in one pass. Just pass all your
matricies and corresponding textures to the shader and
compute the average value.
If
Hi all,
I'm trying to write a program which takes multiple images and
projectively textures a scene with them. The images are taken at
different locations within the scene, and I'd like to have the scene
rendered with the result from projecting all the images onto the world
geometry.
I
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