Re: [osg-users] NPOT textures on iOS (GLES 1.x)

2013-04-09 Thread Alessandro Terenzi
Hi Stephan, thank you for your help, it works indeed...I've tried with a new clean project and everything went fine (maybe there was something wrong in the app/project I was originally trying it with). Cheers. Alessandro -- Read this topic online here:

Re: [osg-users] NPOT textures on iOS (GLES 1.x)

2013-04-08 Thread Stephan Huber
Hi Alessandro, OpenSceneGraph has support for the GL_APPLE_texture_2D_limited_npot-extension, make sure to get the texture-parameters right. Be sure to set the min and mag-filter to GL_NEAREST. I can't test it right now, but I had it working in the past. cheers, Stephan Am 06.04.13

[osg-users] NPOT textures on iOS (GLES 1.x)

2013-04-06 Thread Alessandro Terenzi
As far as I know, if we want to use NPOT textures on iOS (specifically using GLES 1.x APIs) we have to use a subload callback. No problem with this, but I've also found that many developers suggest to use a specific extension created by Apple itself that should allow the usage of such textures