Hi Stephan,
thank you for your help, it works indeed...I've tried with a new clean project
and everything went fine (maybe there was something wrong in the app/project I
was originally trying it with).
Cheers.
Alessandro
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Hi Alessandro,
OpenSceneGraph has support for the
GL_APPLE_texture_2D_limited_npot-extension, make sure to get the
texture-parameters right.
Be sure to set the min and mag-filter to GL_NEAREST. I can't test it
right now, but I had it working in the past.
cheers,
Stephan
Am 06.04.13
As far as I know, if we want to use NPOT textures on iOS (specifically using
GLES 1.x APIs) we have to use a subload callback. No problem with this, but
I've also found that many developers suggest to use a specific extension
created by Apple itself that should allow the usage of such textures
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