Jean-Sébastien Guay wrote:
On the ATI side, they had a machine running a flight sim (I think it was
FlightGear) on Linux with 4 monitors. I spoke briefly to one of the
Linux driver devs who assured me they are making great strides towards
getting better Linux drivers out there. (of course they
Hi Paul,
Unfortunately it seems to me that OpenGL support is
still just a "checkbox requirement" on a list of
requirements, and that the actual *quality* of the support
doesn't matter that much, so I hope that will change by
talking to these people when we have the chance to.
The hardware v
> Unfortunately it seems to me that OpenGL support is
> still just a "checkbox requirement" on a list of
> requirements, and that the actual *quality* of the support
> doesn't matter that much, so I hope that will change by
> talking to these people when we have the chance to.
The hardware ven
Hi all,
I was at Siggraph last week, and I figured since I had access to all
these NVIDIA and ATI people on the show floor, I should take the
opportunity to talk to them about their OpenGL drivers and tools. Most
of the high visibility people are the game developers who mostly use
DirectX, so
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