Re: [osg-users] OSG 3.0.1 crash in glDrawElements() under Windows Remote Desktop

2012-06-01 Thread Andrew Cunningham
I have had success with using Mesa. The last Mesa version that apparently supports Windows GDI is 7.8. Later versions will build on Windows ,but crash at runtime. I was able to successfully build Mesa 7.8.2 using Visual Studio 2010. I ended up with a mesa based opengl32.dll that is "drop-in" re

Re: [osg-users] OSG 3.0.1 crash in glDrawElements() under Windows Remote Desktop

2012-05-31 Thread Sergey Polischuk
iirc osg can statically link with opengl lib, so you can make 2 binaries: one with mesa statically linked in, and other using whatever opengl32.dll system have. Cheers. 31.05.2012, 23:04, "Simon Hammett" :On 31 May 2012 17:17, Andrew Cunningham wrote:When running a Windows OSG 3.0

Re: [osg-users] OSG 3.0.1 crash in glDrawElements() under Windows Remote Desktop

2012-05-31 Thread Andrew Cunningham
Ok, thanks for that idea. I will definitely look into using Mesa. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47985#47985 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.

Re: [osg-users] OSG 3.0.1 crash in glDrawElements() under Windows Remote Desktop

2012-05-31 Thread Simon Hammett
On 31 May 2012 17:17, Andrew Cunningham wrote: > When running a Windows OSG 3.0.1 application under Windows Remote Desktop > the OpenGL driver defaults to the (ancient) software MS OpenGL GDI renderer > v1.1. Unfortunately, I need to make the basics of our app work under RDC. > > I am finding th

[osg-users] OSG 3.0.1 crash in glDrawElements() under Windows Remote Desktop

2012-05-31 Thread Andrew Cunningham
When running a Windows OSG 3.0.1 application under Windows Remote Desktop the OpenGL driver defaults to the (ancient) software MS OpenGL GDI renderer v1.1. Unfortunately, I need to make the basics of our app work under RDC. I am finding that glDrawElements ( called from void DrawElementsUInt::d