Hello,
as Android NDK dropped the support of the GNU++ compiler with version 11/12 in
favour of clang++ I looked into building OSG for Android with NDK 12. But the
build script states that it only supports NDK till version 10c.
Will there be support of NDK version 12 any time soon? Or does it
Hello everyone:I got a cube texture problem in my program base on ES2.0. The
texture is black, does anyone know what is the problem.Here is my shader code:
*Vertex shader *
varying vec3 Normal;
varying vec3 EyeDir;
uniform samplerCube cubeMap;
void main()
{
gl_Position =
On Fri, Jan 11, 2013 at 1:28 AM, Jason Daly jd...@ist.ucf.edu wrote:
Actually, we've got shared library loading working already.
A lot of our software is plugin-based (using dlopen), and it's working
fine on Android. There is a bit of JNI involved, but only enough to hook
into the regular
On 01/11/2013 04:48 AM, Jan Ciger wrote:
On Fri, Jan 11, 2013 at 1:28 AM, Jason Daly jd...@ist.ucf.edu
mailto:jd...@ist.ucf.edu wrote:
Actually, we've got shared library loading working already.
A lot of our software is plugin-based (using dlopen), and it's
working fine on
Hi, all,
I had a question about compiling OSG on Android. I understand that the
current advice is to build static libraries instead of shared. I was
just wondering why this was the case. Is there some reason that the OSG
can't be built with shared libraries instead?
The main reason I'm
Because the shared linker at execution time in Android works as hell on a
bench. It just doesn't call the dependencies of a library... and also your
shared libraries are not installed on the system... etc
The system is just not friendly to use shared libraries.
Can OSG be used as a shared
On 01/10/2013 05:16 PM, Jorge Izquierdo Ciges wrote:
Because the shared linker at execution time in Android works as hell
on a bench. It just doesn't call the dependencies of a library... and
also your shared libraries are not installed on the system... etc
The system is just not friendly
On 01/10/2013 11:49 PM, Jason Daly wrote:
OK, if that's all it is, I'm going to give it a shot.
After fighting a bit with the platform, we've had some luck with getting
other libraries working as shared libraries, so I think we'll be OK here.
It's compiling now and seems to be reasonably
On 01/10/2013 06:32 PM, Jan Ciger wrote:
On 01/10/2013 11:49 PM, Jason Daly wrote:
OK, if that's all it is, I'm going to give it a shot.
After fighting a bit with the platform, we've had some luck with getting
other libraries working as shared libraries, so I think we'll be OK here.
It's
Hi,
i have recompiled OSG 3.0.1 for Android wint Ubuntu 11,
and now i'm trying to compiled the osgviewerQT example
under Windows, using Necessitas (QT Android porting).
I have some problems with EGL initializations. I get eglMakeCurrent:674 error
3002 (EGL_BAD_ACCESS).
Someone has been using
Hi Jorge,
So, that means that I am doing thing in the correct order.
After some more test I found out the problem: it's something in Cygwin. If I
use relative paths instead of absolute ones everything works fine. No idea why
and I don't want to investigate further, but at least now I know it's
Jorge Izquierdo Ciges wrote:
... About the other things probably is just that you didn't do a make install
to create a directory with all the includes etc
Hi,
I also have some issues with the example, basically the same as Riccardo. I did
run the make install on my OSG build and it went OK
I usually install it in a separate directory because there's no point in
installing it into system. It would be trouble with the standard linux
installation on your system. I usually build it out of the OSG svn
directory, i don't like mix svn and not svn things. And, of course last time
I tested
...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: jueves, 11 de agosto de 2011 16:50
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Hector,
2011/8/11 Héctor
,
Héctor
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: jueves, 11 de agosto de 2011 16:50
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
On Thu, Aug 11, 2011 at 1:09 PM, Mourad
,
** **
Héctor
** **
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Mourad
Boufarguine
*Sent:* jueves, 11 de agosto de 2011 16:50
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG for Android
: miércoles, 10 de agosto de 2011 19:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
YAOUCH! I missed that! xD you are damn right.
2011/8/10 Mourad Boufarguine mourad.boufargu...@gmail.com
Hi Hector,
2011/8/10 Héctor Martínez hector.marti...@sensetrix.com
Thank you
Hi,
I am trying to build OSG for Android on Mac 10.6.7. I already get Eclipse,
Android Plugin and CDT Plugin and also Android NDK.
I configure the project with CMake and generate an Eclipse CDT4 project. After
that, I create a new Android Project with Create project from existing source
and
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:
** **
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin
Those are for
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything compiles,
but the linker (ld) throws an error says that it cannot find the dds lib,
here it is:
$
On Thu, Aug 11, 2011 at 1:09 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Hector,
2011/8/11 Héctor Martínez hector.marti...@sensetrix.com
Thank you Mourad and Jorge.
** **
I have never used CygWin and I am trying to follow those instructions:***
*
** **
Hi Busra,
I'm not familiar with Mac dev environment,
but I guess that you're trying to build osg with Eclipse CDT with the
regular gcc compiler, which is targetting pc architecture.
Instead you need to create a makefile suited for the ndk-build. The CMake
options you need are fully detailed in
Hi Riccardo,
On Thu, Aug 11, 2011 at 1:59 PM, Riccardo Corsi
riccardo.co...@kairos3d.itwrote:
Hi Mourad and all,
I've succesfully built osg_3.0.1 on Windows with Cygwin (without 3rd party
plugins for now).
I'm now trying to build the osgAndroidExampleGLES1, and everything
compiles, but
Mmmm look the Android make file inside the GLES example and change type
your directory here into your path to OSG
2011/8/11 Mourad Boufarguine mourad.boufargu...@gmail.com
ed with my binaries folder path and it worked.
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Hi guys,
it works!!
I had to tweak something and then I've run some tests, let me share some
points with you:
- Builing
I have made a floder called ndk-build inside the osg folder tree to place
all the nkd builind stuff. If I set the OSG_ANDROID_DIR to that folder, the
compiler doesn't file the
I don't have very much idea what can happen with 3.X it would be needed to
see in detail the Logcat to find what's happening. 2.3 and 3.X have the same
base in common so it shouldn't be anything big. About the other things
probably is just that you didn't do a make install to create a directory
] On Behalf Of Jorge
Izquierdo Ciges
Sent: lunes, 08 de agosto de 2011 17:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
There's no trouble in that. Android binaries are platform independant (they
are from Android) and I suppose following the google instructions shouldn't
give
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to use Cygwin not MinGW/MSYS on windows to develop with android
ndk.
Mourad
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Hi Hector,
ThirdParty package for android is deployed here:
http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip
I'm sure other developers reported that they were able to build in
windows using mingw or cygwin but we usually work on linux or mac
(making our life easier! :)).
Cheers,
Try cleaning Cmake configure of the osg directory first. And don't use a
graphical Cmake bad shit happens sometimes. In wiki there is a comand line
cmake example.
El 8 de agosto de 2011 07:55, Héctor Martínez hector.marti...@sensetrix.com
escribió:
and clicking the Configure button, a huge
wrong?
Thank you.
Cheers,
Héctor
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jorge
Izquierdo Ciges
Sent: lunes, 08 de agosto de 2011 10:42
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG for Android
Try
2011/8/8 Héctor Martínez hector.marti...@sensetrix.com
Hi Jorge,
** **
thank you for your response! You were right, it works with command line.
But now I have new problems:
** **
**- **It doesn´t find some plugins (jpg, png… etc).
**- **When trying to
There's no trouble in that. Android binaries are platform independant (they
are from Android) and I suppose following the google instructions shouldn't
give much trouble to anyone. I didn't like MinGW so I sticked with Linux.
I'll try to find the 3rd party package link and submit it when I can...
Hi all,
I gave osg android port a try on Windows using cygwin, and it worked like a
charm (only a tiny problem with osgViewer, when cross compiling for android
using cygwin, the windows path in osgViewer/CMakeLists.txt is used rather
than the android one, fix attached).
For the moment I only
Thanks Mourad, fix now merged and submitted to svn/trunk.
On Thu, Mar 10, 2011 at 2:30 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi all,
I gave osg android port a try on Windows using cygwin, and it worked like a
charm (only a tiny problem with osgViewer, when cross compiling
Hi Robert,
Thank you very much for reviewing!, We will include some documentation
on the wiki, but I have some work trips this weeks so probably Jorge
will do the most part.
Rafa.
2011/3/8 Robert Osfield robert.osfi...@gmail.com:
Hi Rafa, Jorge and all ;-)
On Mon, Mar 7, 2011 at 11:53 AM,
On 10/06/10 14:32 , Vivek Kumar Dwivedi wrote:
Don't send me messages
Unsubscribe and they'll go away:
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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David Glenn wrote:
Hi,
I got my HTC EVO toy this week and I'm already playing with the idea of making Android apps (with OpenGL ES ).
I know that apps for android are mostly based on java, but I have to be the one to ask!
Yea! I know! I Know! |-)
I know that there was an IPhone version
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