Hi all,
I gave osg android port a try on Windows using cygwin, and it worked like a
charm (only a tiny problem with osgViewer, when cross compiling for android
using cygwin, the windows path in osgViewer/CMakeLists.txt is used rather
than the android one, fix attached).
For the moment I only compiled all the osg libs and plugins that don't rely
on a 3rdParty lib. I will let you know when I succeed to build an app for my
nexus S :) (the test apk Jorge sent, works for me)
Thanks for your efforts.
Mourad
On Tue, Mar 8, 2011 at 5:37 PM, Robert Osfield <[email protected]>wrote:
> Hi Rafa, Jorge and all ;-)
>
> On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan <[email protected]>
> wrote:
> > Finally Jorge and me have finished a first approach to build OSG under
> > Android using the android NDK.
> >
> > Attached you will find all required code and cmake modifications (They
> > are based on a previous submissions I sent last week).
>
> Many thanks for your efforts. I have now merged and checked in
> changes to OpenSceneGraph svn/trunk. I haven't tested the Android
> build at all yet, only the normal Linux build side.
>
> Would it be possible for you to put up a documentation page on the
> wiki to show how to set up to build the OSG on Android?
>
> Thanks,
> Robert.
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
# FIXME: For OS X, need flag for Framework or dylib
IF(DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSGVIEWER_LIBRARY)
ELSE()
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()
SET(LIB_NAME osgViewer)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(TARGET_H
${HEADER_PATH}/CompositeViewer
${HEADER_PATH}/Export
${HEADER_PATH}/GraphicsWindow
${HEADER_PATH}/Renderer
${HEADER_PATH}/Scene
${HEADER_PATH}/Version
${HEADER_PATH}/View
${HEADER_PATH}/Viewer
${HEADER_PATH}/ViewerBase
${HEADER_PATH}/ViewerEventHandlers
)
SET(LIB_COMMON_FILES
CompositeViewer.cpp
HelpHandler.cpp
Renderer.cpp
Scene.cpp
ScreenCaptureHandler.cpp
StatsHandler.cpp
Version.cpp
View.cpp
Viewer.cpp
ViewerBase.cpp
ViewerEventHandlers.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}
)
SET(LIB_EXTRA_LIBS)
IF(WIN32 AND NOT ANDROID)
#
# Enable workaround for OpenGL driver issues when used in
multithreaded/multiscreen with NVidia drivers on Windows XP
# For example: osgviewer dumptruck.osg was showing total garbage (screen
looked like shattered, splashed hedgehog)
# There were also serious issues with render to texture cameras.
# Workaround repeats makeCurrentContext call as it was found that this
causes the problems to dissapear.
#
OPTION(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND "Set to ON if
you have NVidia board and drivers earlier than 177.92 ver" OFF)
MARK_AS_ADVANCED(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
IF(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
ADD_DEFINITIONS(-DOSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
ENDIF()
SET(TARGET_H ${TARGET_H}
${HEADER_PATH}/api/Win32/GraphicsHandleWin32
${HEADER_PATH}/api/Win32/GraphicsWindowWin32
${HEADER_PATH}/api/Win32/PixelBufferWin32
)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowWin32.cpp
PixelBufferWin32.cpp
)
ELSE()
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type
for graphics window creation, options only IOS.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system
type for graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
ELSE()
IF(ANDROID)
SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system
type for graphics window creation.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type
for graphics window creation. options only X11")
ENDIF()
ENDIF()
IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
ADD_DEFINITIONS(-DUSE_DARWIN_COCOA_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
ELSE()
SET(TARGET_H ${TARGET_H}
${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowCocoa.mm
DarwinUtils.h
DarwinUtils.mm
PixelBufferCocoa.mm
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "Carbon")
ADD_DEFINITIONS(-DUSE_DARWIN_CARBON_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
${HEADER_PATH}/api/Carbon/PixelBufferCarbon
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/PixelBufferCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
ELSE()
SET(TARGET_H ${TARGET_H}
${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
${HEADER_PATH}/api/Carbon/PixelBufferCarbon
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowCarbon.cpp
DarwinUtils.h
DarwinUtils.mm
PixelBufferCarbon.cpp
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "IOS")
ADD_DEFINITIONS(-DUSE_IOS_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/IOS/GraphicsWindowIOS
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/IOS/GraphicsWindowIOS
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/IOS)
ELSE()
SET(TARGET_H ${TARGET_H}
${HEADER_PATH}/api/IOS/GraphicsWindowIOS
#${HEADER_PATH}/api/IOS/PixelBufferIOS
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowIOS.mm
IOSUtils.h
IOSUtils.mm
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "X11")
# X11 for everybody else
INCLUDE(FindPkgConfig OPTIONAL)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(XRANDR xrandr)
IF(XRANDR_FOUND)
OPTION(OSGVIEWER_USE_XRANDR "Set to ON to enable Xrandr support
for GraphicsWindowX11." ON)
ELSE()
SET(OSGVIEWER_USE_XRANDR OFF)
ENDIF()
ELSE()
SET(OSGVIEWER_USE_XRANDR OFF)
ENDIF()
SET(TARGET_H ${TARGET_H}
${HEADER_PATH}/api/X11/GraphicsHandleX11
${HEADER_PATH}/api/X11/GraphicsWindowX11
${HEADER_PATH}/api/X11/PixelBufferX11
)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowX11.cpp
PixelBufferX11.cpp
)
IF(OSGVIEWER_USE_XRANDR)
ADD_DEFINITIONS(-DOSGVIEWER_USE_XRANDR)
SET(LIB_PRIVATE_HEADERS ${LIB_PRIVATE_HEADERS}
${XRANDR_INCLUDE_DIRS} )
IF(X11_Xrandr_LIB)
SET(LIB_EXTRA_LIBS ${X11_Xrandr_LIB} ${LIB_EXTRA_LIBS})
ELSE()
SET(LIB_EXTRA_LIBS ${XRANDR_LIBRARIES} ${LIB_EXTRA_LIBS})
ENDIF()
ENDIF()
# X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
IF(APPLE)
# hack for finding the iphone opengl es lib
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OPENGL_INCLUDE_DIR
${IPHONE_SDKROOT}System/Library/Frameworks)
SET(OPENGL_LIBRARIES
${IPHONE_SDKROOT}System/Library/Frameworks/OpenGLES)
ELSE()
# Find GL/glx.h
IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11/include)
SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
ENDIF()
INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES}
${LIB_EXTRA_LIBS})
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
ENDIF()
ELSE(APPLE)
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
ENDIF(APPLE)
ELSE()
MESSAGE(STATUS "Windowing system not supported")
ENDIF()
ENDIF()
SET(TARGET_SRC
${LIB_PRIVATE_HEADERS}
${LIB_COMMON_FILES}
)
SET(TARGET_LIBRARIES
osgGA
osgText
osgDB
osgUtil
osg
OpenThreads
)
SET(TARGET_EXTERNAL_LIBRARIES ${LIB_EXTRA_LIBS})
IF(MINGW OR CYGWIN)
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARY} gdi32 )
ENDIF()
SETUP_LIBRARY(${LIB_NAME})
FOREACH(INCLUDEFILE ${TARGET_H} )
FILE(RELATIVE_PATH REL_INCLUDEFILE ${HEADER_PATH} ${INCLUDEFILE})
GET_FILENAME_COMPONENT(REL_INCLUDE_PATH ${REL_INCLUDEFILE} PATH)
INSTALL(
FILES ${INCLUDEFILE}
DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}/${REL_INCLUDE_PATH}
COMPONENT libopenscenegraph-dev
)
ENDFOREACH()
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