Behalf Of Jan Ciger
Sent: Monday, December 08, 2008 2:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenVRML and Windows
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John F. Richardson wrote:
> Hello Jan,
>
> Thanks for the correction.
>
> What is the recommended met
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John F. Richardson wrote:
> Hello Jan,
>
> Thanks for the correction.
>
> What is the recommended method for loading VRML97 and X3D files...without
> translation to another format before import.
VRML should work quite OK with the existing plugin. Ho
, December 04, 2008 3:16 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenVRML and Windows
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John F. Richardson wrote:
>
>
> Hello,
>
>
>
> Your version is outdated. Here is an announcement on the latest version
> from t
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Serge Lages wrote:
> Success, I have a working VRML plugin ! :)
>
> Attached is a patch to be able to build OpenVRML 0.14.3 with Visual
> Studio 2005, feel free to add it to the Wiki if needed.
You can do that yourself, use the 'osg' login. It would
Success, I have a working VRML plugin ! :)
Attached is a patch to be able to build OpenVRML 0.14.3 with Visual Studio
2005, feel free to add it to the Wiki if needed.
On Fri, Dec 5, 2008 at 4:08 PM, Serge Lages <[EMAIL PROTECTED]> wrote:
> I've made it build by adding const to the size_t paramet
I've made it build by adding const to the size_t parameter, don't ask me why
it works like that...
So I've managed to build OpenVRML, I am currently building OSG with the VRML
plugin, if everything work, I'll post a patch for the OpenVRML sources.
On Fri, Dec 5, 2008 at 4:04 PM, Simon Hammett <[E
2008/12/5 Serge Lages <[EMAIL PROTECTED]>:
> I tried the patch but it doesn't work for Visual Studio.
>
> Anyone have an idea on how to transform a method declaration like that :
>
> float (&operator[](size_t index) throw ())[4];
>
> In something similar but VS compliant ?
>
If you are trying to g
I tried the patch but it doesn't work for Visual Studio.
Anyone have an idea on how to transform a method declaration like that :
float (&operator[](size_t index) throw ())[4];
In something similar but VS compliant ?
On Fri, Dec 5, 2008 at 9:49 AM, Serge Lages <[EMAIL PROTECTED]> wrote:
> Than
Thanks for the tip, I'll try this patch today and let you know if it works
for Windows.
On Fri, Dec 5, 2008 at 12:15 AM, Jan Ciger <[EMAIL PROTECTED]> wrote:
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> Hash: SHA1
>
> John F. Richardson wrote:
> >
> >
> > Hello,
> >
> >
> >
> > Your version is outdated
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John F. Richardson wrote:
>
>
> Hello,
>
>
>
> Your version is outdated. Here is an announcement on the latest version
> from the openvrml mailing list.
>
>
>
> OpenVRML 0.17.9 is now available. The distribution can be obtained from
Hello,
__
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Lages
Sent: Monday, December 01, 2008 5:40 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenVRML and Windows
Hi all,
I am currently trying to build the OSG VRML plugin under Windows, so I've
downloaded the 0.14.3
Hi all,
I am currently trying to build the OSG VRML plugin under Windows, so I've
downloaded the 0.14.3 version of OpenVRML and tried to build it with VS8
SP1, and it's a real pain... :/ Maybe I've missed something but this version
really seems to be broken with "modern" compilers.
That's why I w
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