Re: [osg-users] Point Cloud

2009-05-20 Thread jago jagoc
Dear Robert, Your suggestion has been very useful to me, i have now 60 fps with the same point cloud. For the hole i am trying to test the driver above. Thank you.  Best regards, Jagovic > Hi Jago? Jagoc? Could you please sign with your first name so we > know how to address you correctly, than

Re: [osg-users] Point Cloud

2009-05-19 Thread Robert Osfield
Hi Jago? Jagoc? Could you please sign with your first name so we know how to address you correctly, thanks, On Tue, May 19, 2009 at 9:43 AM, jago jagoc wrote: > Dear All, > i am trying to visualize a point cloud with Openscenegraph,there are about 1 > 707 708 points but it should be more,there

Re: [osg-users] Point cloud culling/paging

2008-04-30 Thread Steven Powers
it. Thanks for the help everyone! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Sent: Wednesday, April 30, 2008 2:58 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud culling/paging Hi, Maybe you should try to replace the terrain w

Re: [osg-users] Point cloud culling/paging

2008-04-29 Thread Guy
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Powers Sent: Thursday, April 24, 2008 7:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud culling/paging I've added a _geometry->dirtyBound() to be called each visit but tha

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
s Subject: Re: [osg-users] Point cloud culling/paging Steve, Verify that your bounding sphere is what you think it should be. Print out the point cloud's bounding sphere every frame and check that it's correct. osg::BoundingSphere bs = pointcloud->getBound(): std::cout <<

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Brian R Hill
; rad " << bs.radius() << "\n"; Brian [EMAIL PROTECTED] wrote: - To: "OpenSceneGraph Users" From: "Steven Powers" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] Date: 04/24/2008 11:11AM Subject: [osg-users] Point cloud culling/paging I’m exp

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
//if we hit the end of the array start at the beginning > _lastEntered++; > if (_lastEntered >= _maxSize && _maxSize >= 0) > _lastEntered = 0; > (*_points.get())[_lastEntered] = p; > (*_co

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
} -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Thursday, April 24, 2008 12:15 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Point cloud culling/paging Hi Sounds like it could be a bounding sphere/box i

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Gordon Tomlinson
, April 24, 2008 11:25 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud culling/paging On Thu, Apr 24, 2008 at 4:22 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > HI Steve, > > It's much more likely that near plane clipping is at fault than > culling, unl

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
I should mention that perfect square sections of the point cloud will be missing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Powers Sent: Thursday, April 24, 2008 11:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
: OpenSceneGraph Users Subject: Re: [osg-users] Point cloud culling/paging On Thu, Apr 24, 2008 at 4:22 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > HI Steve, > > It's much more likely that near plane clipping is at fault than > culling, unless your bounding volume for

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
On Thu, Apr 24, 2008 at 4:22 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > HI Steve, > > It's much more likely that near plane clipping is at fault than > culling, unless your bounding volume for the point clouds is not > correct. I should clarify, when I said "near plane clipping is at fault

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Robert Osfield
HI Steve, It's much more likely that near plane clipping is at fault than culling, unless your bounding volume for the point clouds is not correct. Robert. On Thu, Apr 24, 2008 at 4:11 PM, Steven Powers <[EMAIL PROTECTED]> wrote: > > > > > I'm experiencing some weird problems with my point cloud

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Vincent Bourdier
Hello it is just an idea, but maybe your camera's frustrum is not good... Regard, Vincent. 2008/4/24 Steven Powers <[EMAIL PROTECTED]>: > I'm experiencing some weird problems with my point cloud. > > > > I have a fairly large terrain and a point cloud that expands the whole > terrain. When

[osg-users] Point cloud culling/paging

2008-04-24 Thread Steven Powers
I'm experiencing some weird problems with my point cloud. I have a fairly large terrain and a point cloud that expands the whole terrain. When I build the point cloud and look around the environment whole sections of the point cloud disappear when they aren't centered within the camera's view. Th