So I debugged this and realised that before the second elements where added to
the ValueList the lists were cleared and reset to empty lists. So when the next
element is added the list is set to the default value which is true. It appears
in subsequent rounds of adding new children to the list
Just tried it on Centos 6.5 (x86) running OpenSceneGraph 3.2.1 and I got the
expected behaviour with the first three elements of the set are different from
the second three elements in the set. With OpenSceneGraph 3.4.0 on the same
machine I get the erroneous values of all 1.
On 18 December 2015 at 01:14, Tony Vasile wrote:
> The problem is in 3.4.0. Our original models came from Creator and were
> developed years ago. I built OpenSceneGraph 3.4.0 straight out of the
> source and the two osgSim serializers were built. If you look at my example
>
I first found the problem on Centos 6 x86_64. The problem is there on OSX 10.11
in OpenSceneGraph 3.5.0 but not in 3.2.0 on the same platform. I have done a
diff on the OpenFlight plugin directory but nothing sticks out.
Tony V
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Read this topic online
On 18 December 2015 at 09:08, Tony Vasile wrote:
> I first found the problem on Centos 6 x86_64.
Which versions of OSG have you tested under Centos?
> The problem is there on OSX 10.11 in OpenSceneGraph 3.5.0 but not in 3.2.0
> on the same platform. I have done a diff on
On 18 December 2015 at 10:34, Tony Vasile wrote:
> Just tried it on Centos 6.5 (x86) running OpenSceneGraph 3.2.1 and I got
> the expected behaviour with the first three elements of the set are
> different from the second three elements in the set. With OpenSceneGraph
> 3.4.0
Hi Tony,
I'm converting my models to osgb, and it seems the switch masks are working.
Are you maybe saving to another format?
Cheers
Sebastian
The problem is in 3.4.0. Our original models came from Creator and were
developed years ago. I built OpenSceneGraph 3.4.0 straight out of the source
Who ever did the original model had one version of the geometry when the
antenna was rotating and another version of the geometry was the stationary.
When I try this on OSG 3.4.0 I see both versions of the geometry out of phase
with one another.
Tony V
Hi Robert,
I have been using osgconv. Isn't that the same thing as opening it up with
the OpenFlight plugin and writing the file straight out?
Do you mean to use the osgPlugins directory from OpenSceneGraph-3.2.1 in the
source tree for OpenSceneGraph 3.4.0? I tried just a symbolic to the OSG
On 18 December 2015 at 11:41, Tony Vasile wrote:
> Hi Robert,
> I have been using osgconv. Isn't that the same thing as opening it up
> with the OpenFlight plugin and writing the file straight out?
>
If it were the same I would have suggested it. osgconv runs various
Hi Tony,
try to save to osgt, osgb and osgx, and check if the problem persists.
IIRC the serializers for those formats are different from the osg, which
would narrow down the bug.
Cheers
Sebastian
Hi Sebastian,
I just saving the output to osg.
Tony V
Hi,
Our tool is called Remo 3D and is free to use as read-only for purposes
like this:
http://www.remograph.com/download.php
From what I can see, the model is fine - apart from the medium LOD
containing an extra small radar geometry, but that probably has nothing
to do with your problem.
The problem is in 3.4.0. Our original models came from Creator and were
developed years ago. I built OpenSceneGraph 3.4.0 straight out of the source
and the two osgSim serializers were built. If you look at my example snippets
from 3.4.0 and 3.2.0 on 3.4.0 I am getting the switch values all set
Can you provide a simple model to reproduce the bug? If you're not able to debug your build, your plugin might not fit the build. I've used the Openflight plugin for quite a while but haven't experienced problems with the switch masks.
Cheers
Sebastian
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Diese Nachricht wurde von meinem Android
On 13 December 2015 at 12:44, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Can you provide a simple model to reproduce the bug?
>
Tony attached a radar_flt.txt file to his first post in this thread, this
needs to be renamed to radar.flt.
I don't have Creator so have no way
Hi Robert,
On 13 December 2015 at 12:44, Sebastian Messerschmidt
> wrote:
Can you provide a simple model to reproduce the bug?
Tony attached a radar_flt.txt file to his first post in this thread,
this needs to be
Is there anyway to debug this to see what is going wrong? I have tried to step
through the Reader but I can't seem to get into plugin. I'm sure the fix is
simple mistranslation. The code works when the sets only contain one option
but is broken when the options have more than one element in
Just tried this on 3.2.0 on my MacBook and got what I believe is the correct
result.
Code:
osgSim::MultiSwitch {
name "articSw2"
nodeMask 0x
cullingActive TRUE
description "featureId(artic0)"
We are having what we think is a problem with reading our OpenFlight file. We
have a switch which has two groups of nodes under it. The first three pieces of
geometry are supposed to be visible when the switch is in position 0 and the
second three are supposed to visible when the switch is in
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