Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
Hi Roman, On Thu, Dec 11, 2008 at 1:31 PM, Roman Grigoriev <[EMAIL PROTECTED]> wrote: > P.S. Could you please tell me in what situation I should use > CompositeViewer? Please search my previous explanations of CompositeViewer vs Viewer. > Because as far as I got for opengl it's better to have on

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Максим Гаммер
be I don't understand something? > > Roman > > > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > > Osfield > > Sent: Thursday, December 11, 2008 1:33 PM > > To: OpenSceneGraph Use

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Roman Grigoriev
PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 4:07 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo (corrected) HI Roman, As I send in my previous email you shouldn't use two separate views for what you are doing, it's neither conceptu

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
; Roman > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Thursday, December 11, 2008 2:58 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] RTT and stereo (corrected) > > Hi Roman, > > W

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Roman Grigoriev
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 2:58 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo (corrected) Hi Roman, When doing stereo you would typically use a single View with a single master

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
ursday, December 11, 2008 1:33 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] RTT and stereo (corrected) > > Hi Roman, > > The performance you are getting it not to surprising. Your GPU costs > are obviously the biggest bottleneck. > > Moving to a single GTX280

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Roman Grigoriev
don't understand something? Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 1:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo (corrected) Hi Roman, The performance you

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
that It will change situation. > Bye > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Thursday, December 11, 2008 12:20 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] RTT and stereo (corrected)

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Roman Grigoriev
for stereo config I will use double GTX280. Hopes that It will change situation. Bye -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 12:20 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
Hi Roman, On Thu, Dec 11, 2008 at 6:57 AM, Roman Grigoriev <[EMAIL PROTECTED]> wrote: > So for now I solve problem by doing all postprocess operations for left and > right eye and have huge frame drop to 25 fps L Stereo rendering normally incurrs a performacne hit, as you are doubling the amount

Re: [osg-users] RTT and stereo

2008-12-10 Thread Paul Melis
Robert Osfield wrote: On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: Hi Roman, Hum, it seems you're in the "Funding" thread (If my mail client doesn't make a mistake). Please start another thread. It looks like a separate thread to me... So I'd guess your mail

Re: [osg-users] RTT and stereo

2008-12-10 Thread Alberto Luaces
Hi, El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió: > On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: > > Hi Roman, > > > > Hum, it seems you're in the "Funding" thread (If my mail client doesn't > > make a mistake). Please start another thread. > > It look

Re: [osg-users] RTT and stereo

2008-12-10 Thread Robert Osfield
Hi Roman, What problems are you seeing? What type of RTT pipeline are you using? How are you setting up your RTT? If you want you can just set up stereo using two Viewer slave Cameras, which might offer you a might more high level management of stereo than the SceneView based support. Robert.

Re: [osg-users] RTT and stereo

2008-12-10 Thread Sukender
Sorry then. I really have problems with it... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 11:38:41 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit: > On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: >> Hi Roman

Re: [osg-users] RTT and stereo

2008-12-10 Thread Robert Osfield
On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: > Hi Roman, > > Hum, it seems you're in the "Funding" thread (If my mail client doesn't make > a mistake). Please start another thread. It looks like a separate thread to me... So I'd guess your mail client is playing up. Robe

Re: [osg-users] RTT and stereo

2008-12-10 Thread Sukender
Hi Roman, Hum, it seems you're in the "Funding" thread (If my mail client doesn't make a mistake). Please start another thread. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 11:20:27 +0100, Roman Grigoriev <[EMAIL PROTECTED]> a écrit:

[osg-users] RTT and stereo

2008-12-10 Thread Roman Grigoriev
Good day I try to use stereo modes for stereo HMD rendering But I use also RTT postprocessing and simple adding this code to my app don't work osg::DisplaySettings::instance()->setStereo(true); osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::Stereo Mode::HORIZONTAL_SPLIT); s

Re: [osg-users] RTT and stereo (revisited)...

2007-10-10 Thread Farshid Lashkari
Hi Mike You need to set the left/right cull masks on the SceneView. Then set the node masks for each camera to the appropriate cull mask. I've successfully used this technique to render camera nodes in stereo. -Farshid On 10/10/07, Mike Logan <[EMAIL PROTECTED]> wrote: > > > ahem.. Looking for

[osg-users] RTT and stereo (revisited)...

2007-10-10 Thread Mike Logan
ahem.. Looking for some free debugging.. 8) I've included a very slimmed down & modified osgprerender.cpp example with a second camera added in an attempt to get stereo-rtt working.. I've discovered that the RenderImplementation = osg::Camera::SEPERATE_WINDOW is a very useful tool (run with