Hi Rafa,
I have reverted this problem typedef.
Could you please test svn/trunk to make sure everything is looking good now?
Cheers,
Robert.
On 9 June 2015 at 20:03, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi Robert,
I've just did an svn update and the error in android is still there.
If
Hi Robert,
That's exactly what I was referring. Just tested and it works for me in a
fresh install of Ubuntu 15.04. Also compiled with success for Android ndk
r8e and ndk r10d in GLES1 and GLES2.
Should'nt these lines ( 34 and 36 ) be removed too?
Rafa will try in OSX later.
@lists.openscenegraph.org
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主题: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test
Hi All,
I have merged various pending submissions for bug fixes and minor
feature enhancements, made a number of bug fixes/improvements myself
and am now ready to tag the 3.3.8 dev release. I've have tested
On 11 June 2015 at 12:25, Jordi Torres jtorresfa...@gmail.com wrote:
Hi Robert,
That's exactly what I was referring. Just tested and it works for me in a
fresh install of Ubuntu 15.04. Also compiled with success for Android ndk
r8e and ndk r10d in GLES1 and GLES2.
Should'nt these lines ( 34
Builds and runs just fine on WIndows 7 64bit VS2010.
Cheers
Sebastian
Hi All,
I have merged various pending submissions for bug fixes and minor
feature enhancements, made a number of bug fixes/improvements myself
and am now ready to tag the 3.3.8 dev release. I've have tested under
Kubuntu
Hi Jannik,
Release build, Ubuntu 14.04 64 bit, g++ 4.8.2
In 3.2, the Update phase for this change takes 0.15ms.
In svn/trunk, it's 1 ms.
That's a factor 6 performance regression for the base cost of node callbacks.
I have introduced Object::asNode(), asNodeVisitor(),
asStateAttribute() and
Hi Robert and Rafa,
I just see this change was introduced by Christian Kehl (
http://comments.gmane.org/gmane.comp.graphics.openscenegraph.cvs/12859) but
probably he had a little mess in his computer when doing this change (As he
also stated later ). It is possible it might be not necessary.
Hi Robert,
I've just did an svn update and the error in android is still there.
If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file
then builds ok. And it does not affect to macosx build, and probably won't
affect to other desktop environments.
I think this commit (
Hi All,
I have checked a couple of bug and build fixes today, could you please
do an svn update and test again ;-)
Robert.
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Hi Rafa,
On 9 June 2015 at 06:01, Rafa Gaitan rafa.gai...@gmail.com wrote:
osg-trunk/include/osg/GLDefines:35:21: error: conflicting declaration
'typedef GLfloat GLdouble'
I suspect this is the same problem others has spotted. I think you suggested
to do a better identification in cmake, or
Here's the profiling data...
apply this change to osgclip.cpp:
Code:
diff --git a/examples/osgclip/osgclip.cpp b/examples/osgclip/osgclip.cpp
index 3b74bd2..b202e35 100644
--- a/examples/osgclip/osgclip.cpp
+++ b/examples/osgclip/osgclip.cpp
@@ -28,6 +28,8 @@
#include osg/LineStipple
#include
Hi Jannik,
A quick reply as I am replying on my phone. My intention was to introduce
the same technique as osg::Node::asTransform() to avoid the dynamic cast,
but only do this if there was a noticeable performance regression.
The 20% regression you've seen could qualify. Is this with a release
Hi Robert,
I did a couple of builds one for MacOSX 10.10 and for android gles1. For
macosx everything worked so far but for android I'm getting this error
using the toolchain:
osg-trunk/include/osg/GLDefines:35:21: error: conflicting declaration
'typedef GLfloat GLdouble'
I suspect this is the
Hi All,
I have merged various pending submissions for bug fixes and minor
feature enhancements, made a number of bug fixes/improvements myself
and am now ready to tag the 3.3.8 dev release. I've have tested under
Kubuntu 15.04 and Windows 7+VS2005 and VS2013. These are all the
platform
Hi Robert,
I tried my application using the latest trunk and didn't notice any functional
regressions.
However, I did notice a performance decrease in the Update phase of about 20%,
compared to OSG 3.2.0. This had me a bit concerned, so I digged through the
changes and found commit
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