Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-11 Thread Robert Osfield
Hi Rafa, I have reverted this problem typedef. Could you please test svn/trunk to make sure everything is looking good now? Cheers, Robert. On 9 June 2015 at 20:03, Rafa Gaitan rafa.gai...@gmail.com wrote: Hi Robert, I've just did an svn update and the error in android is still there. If

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-11 Thread Jordi Torres
Hi Robert, That's exactly what I was referring. Just tested and it works for me in a fresh install of Ubuntu 15.04. Also compiled with success for Android ndk r8e and ndk r10d in GLES1 and GLES2. Should'nt these lines ( 34 and 36 ) be removed too? Rafa will try in OSX later.

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-11 Thread webmaster
@lists.openscenegraph.org 抄送: 主题: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test Hi All, I have merged various pending submissions for bug fixes and minor feature enhancements, made a number of bug fixes/improvements myself and am now ready to tag the 3.3.8 dev release. I've have tested

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-11 Thread Robert Osfield
On 11 June 2015 at 12:25, Jordi Torres jtorresfa...@gmail.com wrote: Hi Robert, That's exactly what I was referring. Just tested and it works for me in a fresh install of Ubuntu 15.04. Also compiled with success for Android ndk r8e and ndk r10d in GLES1 and GLES2. Should'nt these lines ( 34

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-10 Thread Sebastian Messerschmidt
Builds and runs just fine on WIndows 7 64bit VS2010. Cheers Sebastian Hi All, I have merged various pending submissions for bug fixes and minor feature enhancements, made a number of bug fixes/improvements myself and am now ready to tag the 3.3.8 dev release. I've have tested under Kubuntu

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-09 Thread Robert Osfield
Hi Jannik, Release build, Ubuntu 14.04 64 bit, g++ 4.8.2 In 3.2, the Update phase for this change takes 0.15ms. In svn/trunk, it's 1 ms. That's a factor 6 performance regression for the base cost of node callbacks. I have introduced Object::asNode(), asNodeVisitor(), asStateAttribute() and

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-09 Thread Jordi Torres
Hi Robert and Rafa, I just see this change was introduced by Christian Kehl ( http://comments.gmane.org/gmane.comp.graphics.openscenegraph.cvs/12859) but probably he had a little mess in his computer when doing this change (As he also stated later ). It is possible it might be not necessary.

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-09 Thread Rafa Gaitan
Hi Robert, I've just did an svn update and the error in android is still there. If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file then builds ok. And it does not affect to macosx build, and probably won't affect to other desktop environments. I think this commit (

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-09 Thread Robert Osfield
Hi All, I have checked a couple of bug and build fixes today, could you please do an svn update and test again ;-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-09 Thread Robert Osfield
Hi Rafa, On 9 June 2015 at 06:01, Rafa Gaitan rafa.gai...@gmail.com wrote: osg-trunk/include/osg/GLDefines:35:21: error: conflicting declaration 'typedef GLfloat GLdouble' I suspect this is the same problem others has spotted. I think you suggested to do a better identification in cmake, or

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-08 Thread Jannik Heller
Here's the profiling data... apply this change to osgclip.cpp: Code: diff --git a/examples/osgclip/osgclip.cpp b/examples/osgclip/osgclip.cpp index 3b74bd2..b202e35 100644 --- a/examples/osgclip/osgclip.cpp +++ b/examples/osgclip/osgclip.cpp @@ -28,6 +28,8 @@ #include osg/LineStipple #include

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-08 Thread Robert Osfield
Hi Jannik, A quick reply as I am replying on my phone. My intention was to introduce the same technique as osg::Node::asTransform() to avoid the dynamic cast, but only do this if there was a noticeable performance regression. The 20% regression you've seen could qualify. Is this with a release

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-08 Thread Rafa Gaitan
Hi Robert, I did a couple of builds one for MacOSX 10.10 and for android gles1. For macosx everything worked so far but for android I'm getting this error using the toolchain: osg-trunk/include/osg/GLDefines:35:21: error: conflicting declaration 'typedef GLfloat GLdouble' I suspect this is the

[osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-08 Thread Robert Osfield
Hi All, I have merged various pending submissions for bug fixes and minor feature enhancements, made a number of bug fixes/improvements myself and am now ready to tag the 3.3.8 dev release. I've have tested under Kubuntu 15.04 and Windows 7+VS2005 and VS2013. These are all the platform

Re: [osg-users] Ready to tag OpenSceneGraph-3.3.8 dev release, please test

2015-06-08 Thread Jannik Heller
Hi Robert, I tried my application using the latest trunk and didn't notice any functional regressions. However, I did notice a performance decrease in the Update phase of about 20%, compared to OSG 3.2.0. This had me a bit concerned, so I digged through the changes and found commit