Re: [osg-users] Streaming world and integer limits

2012-10-31 Thread Dmitry K.
Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50875#50875 What does it mean? I'm new to graphics engines and I just wanted to know was it possible to do several things or I shouldn't just waste my time digging into OSG. -- Read this topic

Re: [osg-users] Streaming world and integer limits

2012-10-31 Thread Dmitry K.
I appreciate your answer. I understood that I should firstly read books before asking silly questions. That's happened because I tried to understand OSG using BlitzBasic knowledge :x -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50911#50911

Re: [osg-users] Streaming world and integer limits

2012-10-30 Thread Dmitry K.
I'm saying about position of a node. If I model earth (for example) then the camera (for example) or another node will move from southern pole (0, 0) to equator (0, MAX_INT) and then it will move again to southern pole though it increments its position (not decrements), due to integer overflow

Re: [osg-users] Streaming world and integer limits

2012-10-30 Thread Sergey Polischuk
Hi Where did you found anything about node positions being stored as integers in OSG? Nodes are positioned with osg::Transform derived classes which use floating point (single or double precision, depending on build configuration) matrices\vectors\quaternions for transformations. Cheers.

Re: [osg-users] Streaming world and integer limits

2012-10-30 Thread Dmitry K.
OK, thanks, looks like I need to read more about OpenSceneGraph before asking such questions. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50881#50881 ___ osg-users mailing list

Re: [osg-users] Streaming world and integer limits

2012-10-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-users@lists.openscenegraph.org Subject: Re: [osg-users] Streaming world and integer limits I'm saying about position of a node. If I model earth (for example) then the camera (for example) or another node will move from southern pole (0, 0) to equator (0, MAX_INT) and then it will move again