Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50875#50875
What does it mean? I'm new to graphics engines and I just wanted to know was it
possible to do several things or I shouldn't just waste my time digging into
OSG.
--
Read this topic
I appreciate your answer. I understood that I should firstly read books before
asking silly questions. That's happened because I tried to understand OSG using
BlitzBasic knowledge :x
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50911#50911
I'm saying about position of a node.
If I model earth (for example) then the camera (for example) or another node
will move from southern pole (0, 0) to equator (0, MAX_INT) and then it will
move again to southern pole though it increments its position (not decrements),
due to integer overflow
Hi
Where did you found anything about node positions being stored as integers in
OSG? Nodes are positioned with osg::Transform derived classes which use
floating point (single or double precision, depending on build configuration)
matrices\vectors\quaternions for transformations.
Cheers.
OK, thanks, looks like I need to read more about OpenSceneGraph before asking
such questions.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50881#50881
___
osg-users mailing list
-users@lists.openscenegraph.org
Subject: Re: [osg-users] Streaming world and integer limits
I'm saying about position of a node.
If I model earth (for example) then the camera (for example) or another
node will move from southern pole (0, 0) to equator (0, MAX_INT) and
then it will move again
6 matches
Mail list logo