If you're modeling on the earth, you should be using double precision
for your camera position...

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Dmitry
K.
Sent: Tuesday, October 30, 2012 2:16 AM
To: [email protected]
Subject: Re: [osg-users] Streaming world and integer limits

I'm saying about position of a node. 
If I model earth (for example) then the camera (for example) or another
node will move from southern pole (0, 0) to equator (0, MAX_INT) and
then it will move again to southern pole though it increments its
position (not decrements), due to integer overflow (MAX_INT + inc_pos =
inc_pos).

Again, if I have a node with position (200, 200) and a child node with
position (MAX_INT, MAX_INT) the result position of the child's node will
be MAX_INT + 200, MAX_INT + 200. That means integer overflow again.

These two cases are not clear for me. Sorry, if I've expressed myself
not so clearly. Thanks for your answers.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=50875#50875





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