Re: [osg-users] Trackball Manipulator change FOV

2013-01-10 Thread Robert Osfield
Hi David, On 10 January 2013 12:43, DavidHornung wrote: > please correct me if I should be false. > With the trackball manipulator i can change the UpVector, the Position, and > the Point the camera is looking at. Can I Also change the Perspective > Projection Matrix, espacially the vertical FOV

[osg-users] Trackball Manipulator change FOV

2013-01-10 Thread DavidHornung
Hello, please correct me if I should be false. With the trackball manipulator i can change the UpVector, the Position, and the Point the camera is looking at. Can I Also change the Perspective Projection Matrix, espacially the vertical FOV ? Thank you! David _

Re: [osg-users] Trackball manipulator start position

2011-05-27 Thread daniele argiolas
ok!!! thank you very much! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39841#39841 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-use

Re: [osg-users] Trackball manipulator start position

2011-05-27 Thread Robert Osfield
Hi Daniele, Try setHomePosition(..). Robert. On Fri, May 27, 2011 at 11:56 AM, daniele argiolas wrote: > Hi, > I'm trying to modify simple application osgViewer. > I want to set the initial position of the camera (trackball manipulator). > > How? I try to set it with setByMatrix, setByInverseMa

[osg-users] Trackball manipulator start position

2011-05-27 Thread daniele argiolas
Hi, I'm trying to modify simple application osgViewer. I want to set the initial position of the camera (trackball manipulator). How? I try to set it with setByMatrix, setByInverseMatrix but nothing. can you explain me? thanks -- Read this topic online here: http://forum.opensce

Re: [osg-users] Trackball Manipulator and RTT

2010-12-02 Thread Robert Osfield
HI Thomas, The osgdistortion example sets up a render to texture slave camera that renders the scene along with inheriting the view matrix from the master Camera or the view, it uses a relative reference frame to achieve this. A second slave camera is used to a that has an absolure reference fram

[osg-users] Trackball Manipulator and RTT

2010-12-02 Thread Thomas Klemmer
Hi, I'm rendering a scene to texture and display it later on on an orthoquad with an orthocam.., now I want to manipulate the rtt cam (obviously not the orthocam) with a trackball manipulator. Could anybody point me to a tutorial or give me some addvise on where to start here!? Thank you!

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi Michael, I didn't know that signature. Thank you for your answer! Cheers, Jon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26856#26856 ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Michael Platings
> > I can't override the virtual function (I don't know why, but it doesn't > work) :O. > If you're using Visual C++ try using the override keywordto ensure you've got the correct function signature. ___

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi Christian, Thank you very much for your answer! :D I can't override the virtual function (I don't know why, but it dont works) :O. However, I can change the value of _distance, and it doesn't change the other features. Thank you again! Cheers, Jon -- Read this topic online

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Christian Buchner
In my custom camera Manipulator I had to override the getFusionDistanceValue() function to get the desired effect. You can do the same by creating a child class of TrackballManipulator and use this instead. By default it returns _distance, which is the distance from the camera to the trackball cen

[osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi, I am trying to do a stereo application to show a terrain and anything it contains. I have used a modified trackball manipulator to capture mouse events, and move the camera. Also, I have configured the stereo inside this modified manipulator (as I have readen in other post). The problem is

Re: [osg-users] Trackball Manipulator in OpenGL + OSG

2009-03-24 Thread Lingyun Yu
please ignore my question. I just made something stupid. [Laughing] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9100#9100 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

[osg-users] Trackball Manipulator in OpenGL + OSG

2009-03-24 Thread Lingyun Yu
Hi, everybody, I used viewer->setUpViewerAsEmbeddedInWindow way as Robert suggested to embed an OSG window in OpenGL context. Then I tried to setup Manipulator like Trackball, I did some code like this: osg::observer_ptr gw = viewer->setUpViewerAsEmbeddedInWindow(...) if(event->button() == Qt

Re: [osg-users] Trackball manipulator

2008-02-15 Thread Michele Bosi
Thank you Robert, it was very enlightning :) Michele On Fri, Feb 15, 2008 at 2:15 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Michele, > > > On Fri, Feb 15, 2008 at 11:20 AM, Michele Bosi <[EMAIL PROTECTED]> wrote: > > Hello to all (and welcome back Robert!), > > I have 2 questions abo

Re: [osg-users] Trackball manipulator

2008-02-15 Thread Robert Osfield
Hi Michele, On Fri, Feb 15, 2008 at 11:20 AM, Michele Bosi <[EMAIL PROTECTED]> wrote: > Hello to all (and welcome back Robert!), > I have 2 questions about the Trackball manipuator > > 1- In my application I have multiple views each with a model in it > (and a trackball manipulator) and when I

[osg-users] Trackball manipulator

2008-02-15 Thread Michele Bosi
Hello to all (and welcome back Robert!), I have 2 questions about the Trackball manipuator 1- In my application I have multiple views each with a model in it (and a trackball manipulator) and when I select a view I want all the other views to stop from rotating if they are. Is there a way to prog

Re: [osg-users] trackball manipulator and axis alignment

2008-02-15 Thread Robert Osfield
Hi Peter, If you want to set the home position of a manipulator then use the MatrixManipulator::setHomePosition(...) method. viewer.getCameraManipulator()->setHomePosition(...); Robert. On Wed, Jan 30, 2008 at 4:55 AM, Peter DeSantis <[EMAIL PROTECTED]> wrote: > > > Hello > > I may be wrong abo

[osg-users] trackball manipulator and axis alignment

2008-01-29 Thread Peter DeSantis
Hello   I may be wrong about this, but it seems that if you set a modelview matrix to osg::matrix::identity(), and add it to the default viewer camera, osg axis alignemnt is changed to the opengl default, and the camera views the xy plane infront (so to speak)   but then adding a trackball