HI Dario,
Are you providing your own shaders?
Could you post pictures of 3.0.1-rc3 for comparison.
Have you tried the new ViewDepedentShadowMap, this is now the most robust
and powerful shadow technique we have, it's not part of 3.0.x.
Robert.
On 31 October 2013 12:19, Dario Minieri
Hi,
No, in this example I have no custom shadersif I try to use my own custom
shaders based on 3.0.1rc3 lspsm I receive a Warning: detected OpenGL error
'invalid operation' at after RenderBin::draw(..) and the screen comes
obviously black. So, right now, I'll be happy if shadows re-work
Hi Dario,
I'm not the author of the LSPSM technique so can't really help debug it
specifically. From looking at the two images it looks like the 3.2.x
version is not providing an ambient component for lighting. In general
with shadows you will need to provide your own shaders, so I'd guess with
I am an author of LISPSM and I do not totally agree with your Robert. I
know cases where LispSM or MSM still works better (flight sims with
sparsely filled frustum). I admit LispSM has many weak points so usually do
not respond to your comments but I just snapped. On that particular issue I
Hi,
I'm using right now the osg 3.0.1-rc3. I have a project with shadows. With osg
3.0.1-rc3 all shadows and objects look good. Running same project with osg
3.2.0 I see a problem with shadows: all objects become darkish even if the
shadows there are. Seems to be the source light that don't
HI Dario,
How are the shadows implemented with your application?
Robert.
On 30 October 2013 16:00, Dario Minieri para...@cheapnet.it wrote:
Hi,
I'm using right now the osg 3.0.1-rc3. I have a project with shadows. With
osg 3.0.1-rc3 all shadows and objects look good. Running same project
Hi,
I forgot to say that the shadow there is, but shadow itself is very darkish,
not semi-transparent as previous version.
I'm using LightSpacePerspectiveShadowMapCB.
Thank you!
Cheers,
Dario
--
Read this topic online here:
Hi,
In effect, I have tried right now all shadow type: lspsm, sm, ssm and pssm but
no one looks good
Thank you!
Cheers,
Dario
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57013#57013
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