Re: [osg-users] Understanding how osg::switch node works?
Hi dewey, The problem was that I had more than a single switch node and only one attribute was getting turned on/off which I only noticed after zooming into my scene. I corrected it by writing a visitor accumulating all the switches and turning each of them on/off. Thanks, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42888#42888 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Understanding how osg::switch node works?
Hi, I am trying to use an osg::Switch node in my scene to toggle on/off certain sub-graphs. the way I have my subgraph set up is: I have a geode (textGeode) which is placed under a switch node and the switch is then place below an LOD node. Code: annotationsSwitch-addChild(textGeode, true); annotationsLod-addChild(annotationsSwitch, 0, 700); When I try using the following to turn the switch On/Off, my geometry is still visible. Code: setChildValue( getSearchedNode(QString(textGeode)), false); OR Code: setAllChildrenOff () I was under the impression that turning the geode off would ensure that the geometry placed below the geode would also be off. Do I need to use node masks to achieve this? Thanks! Sincerely, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42845#42845 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Understanding how osg::switch node works?
Hi Nerazzuri?, I suspect that your code to find the switch node is not working. As a quick and dirty example try saving a pointer to the switch node as a global and in your main loop try turning it on and off. Code: int n = 0 while( !viewer.done() ) { annotationsSwitch-setValue(0, (++n) % 2 ); viewer.frame(); } Assuming you only have the one child your text should flash on/off. That would help you narrow down if the problem is with setting the switch value or if the problem is in getSearchedNode. Cheers! Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42847#42847 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org