Hi Tim,
Do you have still problem with the exporter ?
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Fri, 2010-03-05 at 12:19 +0100, Tim Moore wrote:
On Fri, Mar 5, 2010
Hi,
I noticed a bug in the osgexport Blender script: the two-sided property of
faces is not preserved. Before diving in to fix it, I was wondering if
osgexport is still considered useful, or are there more robust export paths
from Blender to OSG now, such as Collada?
Thanks,
Tim
Hi Tim,
which blender exporter are you using ?
The most up to date version is on a mercurial here:
http://hg.plopbyte.net/osgexport/
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Fri, Mar 5, 2010 at 11:43 AM, Cedric Pinson
cedric.pin...@plopbyte.netwrote:
Hi Tim,
which blender exporter are you using ?
The most up to date version is on a mercurial here:
http://hg.plopbyte.net/osgexport/
Cool. I was using http://projects.blender.org/projects/osgexport/, which
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