Re: [osg-users] export from Blender to OSG

2010-03-08 Thread Cedric Pinson
Hi Tim, Do you have still problem with the exporter ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-03-05 at 12:19 +0100, Tim Moore wrote: On Fri, Mar 5, 2010

[osg-users] export from Blender to OSG

2010-03-05 Thread Tim Moore
Hi, I noticed a bug in the osgexport Blender script: the two-sided property of faces is not preserved. Before diving in to fix it, I was wondering if osgexport is still considered useful, or are there more robust export paths from Blender to OSG now, such as Collada? Thanks, Tim

Re: [osg-users] export from Blender to OSG

2010-03-05 Thread Cedric Pinson
Hi Tim, which blender exporter are you using ? The most up to date version is on a mercurial here: http://hg.plopbyte.net/osgexport/ Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net

Re: [osg-users] export from Blender to OSG

2010-03-05 Thread Tim Moore
On Fri, Mar 5, 2010 at 11:43 AM, Cedric Pinson cedric.pin...@plopbyte.netwrote: Hi Tim, which blender exporter are you using ? The most up to date version is on a mercurial here: http://hg.plopbyte.net/osgexport/ Cool. I was using http://projects.blender.org/projects/osgexport/, which