Re: [osg-users] fbx writer texture support
Hi Martins, the writer is still a work in progress so I suspect that feature hasn't yet been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if it's on his to-do list, if not then your help will be appreciated ;) On 10 May 2010 18:29, Martins Innus min...@ccr.buffalo.edu wrote: Hello, Has anybody had luck converting textured models to fbx format using the writer in OSG? I narrowed it down to simple case of: osgconv skydome.osg skydome.fbx The resulting file when viewed in osgviewer is just a solid color. Converting that file back to .osg results in no reference to the texture in the osg file. This is on svn of today, with the 20112 SDK on Mac OS X. Converting to other formats: obj, ive, etc works fine. I tried turning the optimizer off as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read fine on load, but there's no information on whats going on at the write stage. Thanks Martins ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx writer texture support
Michael, OK, I'll take a look. I saw code in there for writing the texture information out. I'll see if I can figure out where the missing connection is. Thanks Martins On 5/11/10 5:26 AM, Michael Platings wrote: Hi Martins, the writer is still a work in progress so I suspect that feature hasn't yet been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if it's on his to-do list, if not then your help will be appreciated ;) On 10 May 2010 18:29, Martins Innus min...@ccr.buffalo.edu mailto:min...@ccr.buffalo.edu wrote: Hello, Has anybody had luck converting textured models to fbx format using the writer in OSG? I narrowed it down to simple case of: osgconv skydome.osg skydome.fbx The resulting file when viewed in osgviewer is just a solid color. Converting that file back to .osg results in no reference to the texture in the osg file. This is on svn of today, with the 20112 SDK on Mac OS X. Converting to other formats: obj, ive, etc works fine. I tried turning the optimizer off as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read fine on load, but there's no information on whats going on at the write stage. Thanks Martins ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx writer texture support
I found the cause of missing textures. If you have a Stateset with textures applied to a Geometry node, it generates an fbx file with textures. If the Stateset instead is applied to the Geode parent of the Geometry, you get no texture. Unless Sukender has some suggestions on how to tackle this, I'll try to figure out whats going on in WriterNodeVisitor::apply(osg::Geode node). It appears that the triangles are being generated before the stateset of the Geode is queried. Martins On 5/11/10 8:39 AM, Martins Innus wrote: Michael, OK, I'll take a look. I saw code in there for writing the texture information out. I'll see if I can figure out where the missing connection is. Thanks Martins On 5/11/10 5:26 AM, Michael Platings wrote: Hi Martins, the writer is still a work in progress so I suspect that feature hasn't yet been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if it's on his to-do list, if not then your help will be appreciated ;) On 10 May 2010 18:29, Martins Innus min...@ccr.buffalo.edu mailto:min...@ccr.buffalo.edu wrote: Hello, Has anybody had luck converting textured models to fbx format using the writer in OSG? I narrowed it down to simple case of: osgconv skydome.osg skydome.fbx The resulting file when viewed in osgviewer is just a solid color. Converting that file back to .osg results in no reference to the texture in the osg file. This is on svn of today, with the 20112 SDK on Mac OS X. Converting to other formats: obj, ive, etc works fine. I tried turning the optimizer off as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read fine on load, but there's no information on whats going on at the write stage. Thanks Martins ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] fbx writer texture support
Hello, Has anybody had luck converting textured models to fbx format using the writer in OSG? I narrowed it down to simple case of: osgconv skydome.osg skydome.fbx The resulting file when viewed in osgviewer is just a solid color. Converting that file back to .osg results in no reference to the texture in the osg file. This is on svn of today, with the 20112 SDK on Mac OS X. Converting to other formats: obj, ive, etc works fine. I tried turning the optimizer off as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read fine on load, but there's no information on whats going on at the write stage. Thanks Martins ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org