Re: [osg-users] multi translucent geometry

2008-07-13 Thread Peter Wraae Marino
Hi ?? (can't see your name), Are you sure zbuffer isn't falling for your 2nd geometry object? Also having equal depths is probably not a good idea? You need to render your objects from back to front order. When you have transparent objects you should set the stateset

Re: [osg-users] multi translucent geometry

2008-07-13 Thread Robert Osfield
HI please could you sign with a name we can reply to OpenGL has support for different ways of handling objects of how fragments are replaced by new fragments, osg::Depth wraps this up, I recommend you read up about glDpeth that it relates to, and how the graphics hardware maps all this. Robert.

[osg-users] multi translucent geometry

2008-07-12 Thread 小 杨
multi translucent geometry with equal depth but alpha value is not equal. when i render these geometry ,i can not see all geometry! Why ? Can everyone give me some advice! Thanks! -