I confirm, it was the shaders. if you use openscenegraph-data repo you have to
modify the example adding the proper shader path.
Moreover in the pre-osganimation refactoring version, the example worked well
without shaders too, falling back to "software" implementation.
Anyway you can post the
Hi
In fact the mapvisitor was not involves, I react to soon to a maybe-bug.
i closed the pr...
The answer to your problem is my first post
...or that you forgot the shader...
Cheers
mp3butcher wrote:
> I have checked and it seems to work.
> you also must launch the example from a directory
I have checked and it seals to work.
you also must launch the example in a directory containing skinning.vert
Did you do that?
check error outputs
...
donvito wrote:
> sure I made both changes of course.
> Please run the example by yourself and you will see the same issue.
> G
>
>
>
>
sure I made both changes of course.
Please run the example by yourself and you will see the same issue.
G
mp3butcher wrote:
> Mmmh I compiled 3.6 only to pr and checked the results...
> Are you sure you've applied the hack to avoid ss sharing?
> You need both the source correction AND the
Mmmh I compiled 3.6 only to pr and checked the results...
Are you sure you apply the hack to avoid ss sharing?
You need both the correction AND the in order this to work
donvito wrote:
> Nope, the same result sorry.
> Do you have a chance to test the example on your side?
> Thanks
> G
>
>
>
Nope, the same result sorry.
Do you have a chance to test the example on your side?
Thanks
G
mp3butcher wrote:
> You'reright,
> there is a diff between my git and the release 3.6
>
> the problem seams to be in osgAnmiation/BoneMapVisitor
> by removing apply(Node&) function make all work
> If
You'reright,
there is a diff between my git and the release 3.6
the problem seams to be in osgAnmiation/BoneMapVisitor
by removing apply(Node&) function make all work
If you can validate this change, i would make a pr to fix it
donvito wrote:
> Uhmm, actually it seems not enough.
> As you can
Uhmm, actually it seems not enough.
As you can see in this screenshot the nathans are still in T-pose while
playing...
Thanks
Giuseppe
mp3butcher wrote:
> Hi,
> It comes from a know bug:
> HardwareTransform doesn't support RigGeometry sharing StateSet.
> One day, I may correct the exampple
Hi,
It comes from a know bug:
HardwareTransform doesn't support RigGeometry sharing StateSet.
One day, I may correct the exampple myHardwareTransform in order to use one
overall bonemap common to multiple rigs...
You can make example work adding this line before copyFrom
Code:
Does anyone recently tested osganimationhardware example in OpenSceneGraph-3.6
branch?
I'm running it with usual nathan.osg model and seems to be broken.
Is there something wrong with osganimationhardware or it's a backward
compatibility issue?
Thanks
G
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Hi Thomas.
Could it be that you are hitting up against the NVidia driver issue
relating to the handing of uniform arrarys. The svn/trunk version of
the OSG has a workaround for this issue so would recommend trying
this.
Robert.
On Thu, Sep 29, 2011 at 3:30 AM, Thomas Hogarth
Hi Robert,
Yup, that seems to have done the trick. Now onward to no fixed
functionality, yippee (i.e. use osg_vertex etc in shader)
Thanks Again
Tom
On 29 September 2011 09:40, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Thomas.
Could it be that you are hitting up against the NVidia
Hi Again
I've now moved over to IOS and am having the same issue (with the same
version 3.0.1). I'm just now building the latest svn, but you mentioned the
issue was Nvidia related. Do you think the fix might help my IOS build?
Many thanks
Tom
On 29 September 2011 13:32, Thomas Hogarth
Hi Robert
Not sure how relevant to you this is, but as I reported I had the same
uniform mat4 array issue on IOS gles2. I've downloaded and linked to the
latest trunk just now and that has fixed the problem. Was the issue you
mentioned Nvidia specific or OpenGL in general.
I guess it doesn't
Hi Guys
I've been trying to run the osganimationhardware example for osg 3.0.1 on
windows7 32bit with Geforce GTX 560 and latest drivers 280.26 . In the past
I have had this running (not on this machine or osg version), I simply
downloaded the osgData collection with the nathan.osg and
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