Re: [osg-users] osganimationhardware example

2018-10-26 Thread Giuseppe Donvito
I confirm, it was the shaders. if you use openscenegraph-data repo you have to modify the example adding the proper shader path. Moreover in the pre-osganimation refactoring version, the example worked well without shaders too, falling back to "software" implementation. Anyway you can post the

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Julien Valentin
Hi In fact the mapvisitor was not involves, I react to soon to a maybe-bug. i closed the pr... The answer to your problem is my first post ...or that you forgot the shader... Cheers mp3butcher wrote: > I have checked and it seems to work. > you also must launch the example from a directory

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Julien Valentin
I have checked and it seals to work. you also must launch the example in a directory containing skinning.vert Did you do that? check error outputs ... donvito wrote: > sure I made both changes of course. > Please run the example by yourself and you will see the same issue. > G > > > >

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Giuseppe Donvito
sure I made both changes of course. Please run the example by yourself and you will see the same issue. G mp3butcher wrote: > Mmmh I compiled 3.6 only to pr and checked the results... > Are you sure you've applied the hack to avoid ss sharing? > You need both the source correction AND the

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Julien Valentin
Mmmh I compiled 3.6 only to pr and checked the results... Are you sure you apply the hack to avoid ss sharing? You need both the correction AND the in order this to work donvito wrote: > Nope, the same result sorry. > Do you have a chance to test the example on your side? > Thanks > G > > >

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Giuseppe Donvito
Nope, the same result sorry. Do you have a chance to test the example on your side? Thanks G mp3butcher wrote: > You'reright, > there is a diff between my git and the release 3.6 > > the problem seams to be in osgAnmiation/BoneMapVisitor > by removing apply(Node&) function make all work > If

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Julien Valentin
You'reright, there is a diff between my git and the release 3.6 the problem seams to be in osgAnmiation/BoneMapVisitor by removing apply(Node&) function make all work If you can validate this change, i would make a pr to fix it donvito wrote: > Uhmm, actually it seems not enough. > As you can

Re: [osg-users] osganimationhardware example

2018-10-25 Thread Giuseppe Donvito
Uhmm, actually it seems not enough. As you can see in this screenshot the nathans are still in T-pose while playing... Thanks Giuseppe mp3butcher wrote: > Hi, > It comes from a know bug: > HardwareTransform doesn't support RigGeometry sharing StateSet. > One day, I may correct the exampple

Re: [osg-users] osganimationhardware example

2018-10-24 Thread Julien Valentin
Hi, It comes from a know bug: HardwareTransform doesn't support RigGeometry sharing StateSet. One day, I may correct the exampple myHardwareTransform in order to use one overall bonemap common to multiple rigs... You can make example work adding this line before copyFrom Code:

[osg-users] osganimationhardware example

2018-10-24 Thread Giuseppe Donvito
Does anyone recently tested osganimationhardware example in OpenSceneGraph-3.6 branch? I'm running it with usual nathan.osg model and seems to be broken. Is there something wrong with osganimationhardware or it's a backward compatibility issue? Thanks G -- Read this topic

Re: [osg-users] osganimationhardware example osg 3.0.1

2011-09-29 Thread Robert Osfield
Hi Thomas. Could it be that you are hitting up against the NVidia driver issue relating to the handing of uniform arrarys. The svn/trunk version of the OSG has a workaround for this issue so would recommend trying this. Robert. On Thu, Sep 29, 2011 at 3:30 AM, Thomas Hogarth

Re: [osg-users] osganimationhardware example osg 3.0.1

2011-09-29 Thread Thomas Hogarth
Hi Robert, Yup, that seems to have done the trick. Now onward to no fixed functionality, yippee (i.e. use osg_vertex etc in shader) Thanks Again Tom On 29 September 2011 09:40, Robert Osfield robert.osfi...@gmail.com wrote: Hi Thomas. Could it be that you are hitting up against the NVidia

Re: [osg-users] osganimationhardware example osg 3.0.1

2011-09-29 Thread Thomas Hogarth
Hi Again I've now moved over to IOS and am having the same issue (with the same version 3.0.1). I'm just now building the latest svn, but you mentioned the issue was Nvidia related. Do you think the fix might help my IOS build? Many thanks Tom On 29 September 2011 13:32, Thomas Hogarth

Re: [osg-users] osganimationhardware example osg 3.0.1

2011-09-29 Thread Thomas Hogarth
Hi Robert Not sure how relevant to you this is, but as I reported I had the same uniform mat4 array issue on IOS gles2. I've downloaded and linked to the latest trunk just now and that has fixed the problem. Was the issue you mentioned Nvidia specific or OpenGL in general. I guess it doesn't

[osg-users] osganimationhardware example osg 3.0.1

2011-09-28 Thread Thomas Hogarth
Hi Guys I've been trying to run the osganimationhardware example for osg 3.0.1 on windows7 32bit with Geforce GTX 560 and latest drivers 280.26 . In the past I have had this running (not on this machine or osg version), I simply downloaded the osgData collection with the nathan.osg and