Re: [osg-users] resizing embedded windows...

2010-01-12 Thread Robert Osfield
Hi Shayne, On Mon, Jan 11, 2010 at 10:33 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Robert, Thanks for the advice. As a follow up question that may be obvious (forgive me), how do I enable the clear on the graphics context? I've poked around and I

Re: [osg-users] resizing embedded windows...

2010-01-11 Thread Robert Osfield
Hi Shayne, I haven't personally tried doing exactly what you are doing, but try changing the GraphicsWindowEmbedded context's size, and also try enable it's clear as the graphics context by default leaves it's own clear disabled leaving it to the clear done during the rendering of the Camera's

Re: [osg-users] resizing embedded windows...

2010-01-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 2010 3:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] resizing embedded windows... Hi Shayne, I haven't personally tried doing exactly what you are doing, but try changing the GraphicsWindowEmbedded context's size, and also try enable it's clear as the graphics context by default leaves

[osg-users] resizing embedded windows...

2010-01-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm in the process of porting an OGL app using GLUT to OSG using osgViewer. Currently this app has multiple viewports embedded in a single GLUT window where one of the viewports is rendering a 3D view into a scene. Due to time constraints, I want to replace the 3D viewport with an