Hi Shayne,
On Mon, Jan 11, 2010 at 10:33 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Robert,
Thanks for the advice. As a follow up question that may be obvious (forgive
me), how do I enable the clear on the graphics context? I've poked around
and I
Hi Shayne,
I haven't personally tried doing exactly what you are doing, but try
changing the GraphicsWindowEmbedded context's size, and also try
enable it's clear as the graphics context by default leaves it's own
clear disabled leaving it to the clear done during the rendering of
the Camera's
, 2010 3:39 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] resizing embedded windows...
Hi Shayne,
I haven't personally tried doing exactly what you are doing, but try
changing the GraphicsWindowEmbedded context's size, and also try
enable it's clear as the graphics context by default leaves
All,
I'm in the process of porting an OGL app using GLUT to OSG using osgViewer.
Currently this app has multiple viewports embedded in a single GLUT window
where one of the viewports is rendering a 3D view into a scene. Due to time
constraints, I want to replace the 3D viewport with an
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