I think that the best way is to write a specific MatrixManipulator, or
re-use (or overwrite) the NodeTrackerManipulator.
Rémy
Janusz a écrit :
Dear all:
I am running a galaxy formation visualisation with OSG. Just to
simulate and visualize the gravitational effect of 2 closely passing
Hi Adrian,
Adrian Egli OpenSceneGraph (3D) schrieb:
may i do something wrong, or the osgViewer for Carbon is not right, i don't
know. The result should looking like Bild 3. the Bild 1 and Bild 2 are
wrong, or current state of the integration. (Bild 1 : osg default when
window not moved, Bild
Dear All,
What is better for performance (and/or) memory?
1- Share a sphere geometry between more than one node after transform and
scale.
Or build a new sphere with the correct size and place.
Thanks,
Ahmed Nawar
winmail.dat___
osg-users
Hello Rebort and all :
I am sorry for my poor English. I am very delight to tell every one that
OpenSceneGraph Chinese Mirror have been finished soon, URL:www.osgChina.org
yestoday is Chinese new year.
This website have five blocks.
1: The pages of www.openscenegraph.org 's wiki ,
Hi!
the image jpg in enclosure, is the result of the terrain that I have
drawn beginning from the matrix of the altitudes.
I would want to know if a way exists for not visualizing the quotas
equal to 0.
the source code is found in the file morfologia.txt
Thanks in advance.
Aurora Restivo
Hello Wang Rui,
Codes from 14.1 Shaders Introduction to 18.1 Node Mask Demo(7 files)
and all the texts are modified by me. Some of the chapters have
been completely rewrote, e.g 12. Two cameras.
I will be very glad to help update the English versions. Should I send a
tarball to someone?
Hi,
Can you please explain more precisely what you intent to do by making
holes in the mesh for hight fidelity vector models ?
Do you want to project a lineset ( aka vector model ) onto your mesh ?
Well... yes, but I don't seek a solution for projecting the model on terrain
surface and
Hi all,
I'm trying to use OSG to load a simple 3d scene with an animated cube and a
camera.
I've tried different format like collada and osg (exported from max with
osgExp) But in all cases the camera in the scene is ignored.
This happens in both my own test app and in the osgviewer app. Anyone
Hello All,
I'm using 'osgdistorion --dome', and derivatives on Ubuntu Gutsy, with
OSG 2.2 from mekensleep. I'm using this on a Dell Precision with a
Quadro 3450, an HP laptop with a Quadro 1600M and recently a Core 2
Quad in an Asus Striker Extreme, with a Quadro 3500.
The Dell and HP work
I have found http://code.google.com/p/osgswig/ to bind osg to python, i
did not try yet. I would like to know if someone use it on linux.
I would like feedback
Cedric
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
http://www.plopbyte.net
Have you looked at osgTDS
http://www.andesengineering.com/Projects/TDS/
Brian
On Feb 8, 2008 6:16 AM, Wojciech Lewandowski [EMAIL PROTECTED] wrote:
Hi everyone,
Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high
fidelity vector models ?
If not, maybe you can offer some
Thanks,
I am looking for some tool that will cut portions of OSGDEM/VPB terrain tile
meshes for airport models as a terrain postprocessing step.
I thought TDS is aimed at run time terrain modifications - like making
explosion craters or digging trenches. But after brief look at TDS
doumentation
Hi J-S,
Part of the source codes are from the NPS homepage, contributed by Gareth
Roberts.
Codes from 14.1 Shaders Introduction to 18.1 Node Mask Demo(7 files) and
all the texts are modified by me. Some of the chapters have been completely
rewrote, e.g 12. Two cameras.
I will be very glad to help
Hi all,
It is no doubt a hard work for us.
The NPS tutorials in Support/Tutorials have all been modified and
translated. (OSG version 2.2 for most of the chapters) I think it better
than the English ones, which are partly written in OSG 1.2~~ :)
Hope it will help OSG developers of China and all
Hello Pedro,
I am making an application and I would like to play MP3 sounds. Do you
know how can it be done? Thanks in advance.
Please start a new thread by starting a new message addressed to
osg-users@lists.openscenegraph.org instead of replying to another
message next time. It makes
Can you please explain more precisely what you intent to do by making
holes in the mesh for hight fidelity vector models ?
Do you want to project a lineset ( aka vector model ) onto your mesh ?
Wojciech Lewandowski a écrit :
Hi everyone,
Does VPB (or OSGDEM) allow to make holes in the
Hello Ahmed,
What is better for performance (and/or) memory?
1- Share a sphere geometry between more than one node after transform and
scale.
Or build a new sphere with the correct size and place.
In general it is preferable to share geometry and use transforms if the
objects are
Hello Wang Rui,
I want to first say good work to all involved in this Chinese mirror of
the OSG site, I had a look though I cannot read it, it looks like a
faithful transition. Great work Yang Shixing and the osgChina team!
The NPS tutorials in Support/Tutorials have all been modified and
Hello:
Thank you for your attation, and if you need I will try my best to help us
.Wang Rui is a very smart guy ,*_*.
Thanks all.
I want to know how to applicate a link at openscenegraph.org to osgChina, what
should I do .
Happy New Year(in China , It is New Year.)
Yang ShiXing
Hello Wang
Philip,
Just wanted to let you know that it appears to be working. I had the
two tif files that you have and the following BMNG tar which I
extracted:
world.topo.200406.3x21600x21600.panels.jpg.tar
The osgdem program has been generating *.ive files for 4 days now. I
hope it finishes soon.
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