[osg-users] LOD scale per node

2010-03-17 Thread Trajce (Nick) Nikolov
Hi Community, I have a scene with different models that are built with different LOD setup. I know I can tune the appearance with the LOD scale in the camera. Is there a way, idea, how to set up an LOD scale per node? What I am trying to achieve is to have different LOD scales per node in the

Re: [osg-users] how to load a model without its textures ?

2010-03-17 Thread Frederic Marmond
Thanks Ulrich for the ReadFileCallback, I'll investigate that way :) my need is really to NOT load the textures files for some objects, it's not good for me to only unlink just loaded images. I hope your suggestion will allow that ! cheers Fred 2010/3/17 Ulrich Hertlein u.hertl...@sandbox.de:

Re: [osg-users] bluring model edges

2010-03-17 Thread yann le paih
Hi, Morphological Antialiasing maybe an other solution : http://visual-computing.intel-research.net/publications/publications.htm http://visual-computing.intel-research.net/publications/mlaa.pdf http://visual-computing.intel-research.net/publications/testMLAA.zip Yann On Tue, Mar 16, 2010

Re: [osg-users] Texture Leak When Using Lots Of Different Texture Sizes

2010-03-17 Thread Robert Osfield
Hi Lillith, Could you please create an small example that reproduces this issue, or modified the code so that it solves the problem at your end. Fixing this remotely will be rather awkward. Thanks, Robert. On Tue, Mar 16, 2010 at 11:42 PM, Lilith Bryant dark...@gmail.com wrote: I have an app

Re: [osg-users] LOD scale per node

2010-03-17 Thread Robert Osfield
Hi Nick, On Wed, Mar 17, 2010 at 6:52 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Community, I have a scene with different models that are built with different LOD setup. I know I can tune the appearance with the LOD scale in the camera. Is there a way, idea, how to set up an

Re: [osg-users] LOD scale per node

2010-03-17 Thread Trajce (Nick) Nikolov
ahh .. you mean like write a nodevisitor and apply the scale . ok :-) .. thanks -Nick On Wed, Mar 17, 2010 at 11:10 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On Wed, Mar 17, 2010 at 6:52 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Community, I have

Re: [osg-users] how to load a model without its textures ?

2010-03-17 Thread Frederic Marmond
thanks Ulrich, it worked as expected :) Fred 2010/3/17 Frederic Marmond fmarm...@gmail.com: Thanks Ulrich for the ReadFileCallback, I'll investigate that way :) my need is really to NOT load the textures files for some objects, it's not good for me to only unlink just loaded images. I hope

Re: [osg-users] MetaFlight loader

2010-03-17 Thread karl jones
Hi, I would be very interested in a meta flight loader for OSG. Have you made any progress so far? ... Cheers, karl -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25753#25753 ___ osg-users

Re: [osg-users] MetaFlight loader

2010-03-17 Thread Trajce (Nick) Nikolov
I am on it these days. Expect to have something in a week or so -Nick On Wed, Mar 17, 2010 at 1:38 PM, karl jones karl...@yahoo.com wrote: Hi, I would be very interested in a meta flight loader for OSG. Have you made any progress so far? ... Cheers, karl -- Read

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay
Hi Masoug, However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). Sorry, I did not phrase that correctly. That was what I meant. I was in a ruch when I

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread mas oug
How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay
Hi Masoug, How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. Hehe, don't worry about it, I think the misunderstanding has been cleared up. :-) J-S -- __ Jean-Sebastien

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
Hi Harash. Well, I truly do not know what you're talking about but I kinda understand in principle. Would your methodology work in a real time simulation - ie can this methodology be performed in milliseconds? 2nd question: where would I start? I've no idea how to render a scene to a texture

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
Yann, can this be perfomed in OSG? yann le paih wrote: Hi, Morphological Antialiasing maybe an other solution : http://visual-computing.intel-research.net/publications/publications.htm (http://visual-computing.intel-research.net/publications/publications.htm)

[osg-users] about node mask

2010-03-17 Thread Gianluca Natale
Hi All. I'm setting node masks so that I can use different node visitors with different traversal masks to exclude some node from traversal. But I'm a bit confusing for the description of the tutorial NodeMaskDemo http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDe mo

Re: [osg-users] about node mask

2010-03-17 Thread Jason Daly
Gianluca Natale wrote: So, I guess that the tutorial meant AND comparison and not OR comparison. Am I wrong? No, you're correct :-) It's actually doubly wrong, it should say bitwise AND, not logical OR --J ___ osg-users mailing list

Re: [osg-users] bluring model edges

2010-03-17 Thread Harash Sharma
Hi Allen,     Yes, This principle does work in real time. I do a more intense computation and am still able to get 60+ fps. For this you need to use osgPPU in your project. This library allows you to define your Post Processing pipeline. Mr. Art Tevs has provided some very good examples with

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-17 Thread Paul Martz
Brett wrote: Paul, Were there any database pager fixes that could be backported to 2.8.3? I believe there were some serious bugs concerning the release of paged tiles. Hi Brett -- Thanks. Do you have an svn revision number? Was it the same one requested by Stephan, r10520? -Paul

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-17 Thread Paul Martz
Brett Wiesner wrote: Paul, One more... There are a feature added to PagedLOD that lets users specify options similar to the osgDB options. This lets users say something like use dds_flip for node under this PagedLOD which is useful if you have a paged terrain that has backwards dds textures.

[osg-users] Scalar bar warning message

2010-03-17 Thread Yanling Liu
Hello, When using the osgSim::ScalarBar on a linux machine, I keep getting warning messages like Warning: font file fonts/arial.ttf not found. Is there a way to turn off such warning message? After all fonts/arial.ttf may only be valid on windows. Yanling

Re: [osg-users] Scalar bar warning message

2010-03-17 Thread Jean-Sébastien Guay
Hi Yanling, After all fonts/arial.ttf may only be valid on windows. Why do you say that? OSG comes with a freetype plugin that loads .ttf fonts on any platform, including Linux. In the OpenSceneGraph-Data distribution we even include a few such font files.

[osg-users] Mac Serializer Compile Error

2010-03-17 Thread Martins Innus
Hello, I get the following 2 errors when trying to compile the latest svn on a Mac running 10.6 but using the 10.4 SDK. This compiles fine using the 10.6 SDK with gcc-4.2, but since the 10.4 SDK requires gcc-4.0, I assume its a compiler quirk. Any suggestions on how to get around it?

Re: [osg-users] osgText quality issue

2010-03-17 Thread Jean-Sébastien Guay
Hello Farshid, Does anybody else notice these artifacts? Is there a downside to changing the sizeAdjustment value back to 0? Any insight is appreciated. Yes, it has been discussed in the past on the list, check the archives. It was even stated by Jeremy Moles as the major reason why he

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-17 Thread Paul Martz
Stephan Huber wrote: Hi Paul, I think changeset 10520 http://www.openscenegraph.org/projects/osg/changeset/10520/OpenSceneGraph/trunk/ should be part of 2.8.x, as this fixes a memory leak with the object cache when not using the database pager. I added a workaround to all my 2.8-based apps, so

Re: [osg-users] Collision Detection

2010-03-17 Thread ted morris
yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. thanks, ted On Mon, Mar 15, 2010 at 11:12 AM, Jason Daly jd...@ist.ucf.edu wrote: ted morris wrote: I have been looking for an example of using this

[osg-users] Weird Problems trying to build with Fedora 12.

2010-03-17 Thread Joe Gaudet
Hi, I am trying to use OSG, but cannot get a project that builds fine on a windows box to build. In eclipse, I get a weird external build error (inside the OSG include files), claiming that all manners of members weren't declared in some scope. I installed OSG using the package manager

[osg-users] DatabasePager::updateSceneGraph() notices

2010-03-17 Thread Farshid Lashkari
Hi, Does anybody have any objections to changing the notification in DatabasePager::updateSceneGraph() from NOTICE to INFO? I'm getting these notices pretty frequently and I don't really understand its importance. I'm getting these notices on scenes with no PagedLODs and can foresee this causing

Re: [osg-users] Multi screen display issue

2010-03-17 Thread Hartwig Wiesmann
Hi, I would also like to know it because on the Mac there is a bug. If I have two monitors connected next to each other (left and right) the right part of the picture is displayed on the left and vice versa! Cheers, Hartwig -- Read this topic online here:

Re: [osg-users] Weird Problems trying to build with Fedora 12.

2010-03-17 Thread Ulrich Hertlein
On 17/03/10 16:53 , Joe Gaudet wrote: I am trying to use OSG, but cannot get a project that builds fine on a windows box to build. In eclipse, I get a weird external build error (inside the OSG include files), claiming that all manners of members weren't declared in some scope. I

Re: [osg-users] osgText quality issue

2010-03-17 Thread Terry Welsh
? Is there a downside to changing the sizeAdjustment value back to 0? Any insight is appreciated. Cheers, Farshid -- next part -- An HTML attachment was scrubbed... URL: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20100317/d0591de3/attachment

Re: [osg-users] Mac Serializer Compile Error

2010-03-17 Thread Wang Rui
Hi Martins, I have no experience in Mac. But it seems that type definition of GLint changes to some other types in your system. In most other cases, we have: typedef int GLint; in the gl.h header. And an ADD_INT_SERIALIZER is workable with it. Maybe we should have more tests on 64bit systems