[osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-04 Thread Bruce
Hi, Does OSG support to export 3D models to 3D PDF format? Thank you! Cheers, Bruce -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58416#58416 ___ osg-users mailing list

[osg-users] OSG save scene to an image file

2014-03-04 Thread Aviral Goel
Hi, In my application I want to save the current scene as an image every time the user presses 's'. I have the basic framework to detect the keypress and it works fine. I am facing issues in saving the scene. I wrote the following callback - Code: class SnapshotCallback : public

[osg-users] How integrate openGL code inside OSG

2014-03-04 Thread JacaYang
Hi, I want to integrate openGL code inside OSG except for using osg::Drawable callback method.I have tried to use get GraphiContex and then call openGL code.but it not work at all.below is my code . glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION);

Re: [osg-users] osgconv

2014-03-04 Thread Ekaterina Fokina
Laurens, before OSG_NOTIFY_LEVEL=WARN And now I have changed it to NOTICE, then restarted computer and tried it again...but it is the same, nothing happens. Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58370#58370

Re: [osg-users] osgconv

2014-03-04 Thread Ekaterina Fokina
Yes, exactly nothing. Attached there is an image. Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58367#58367 attachment: osgconv.jpg___ osg-users mailing list

[osg-users] [osgPlugins] bug stl pugin?

2014-03-04 Thread Anneke Sicherer-Roetman
Hi, I just installed version 3.2.0. Now, when reading an .stl file with the pretaining plugin, I get vector subscript out of range in the readNode function. I temporarily reverted to 3.0.1 to bve able to continue my work, but what can I do about this?? Thank you for any hints! Cheers, Anneke

Re: [osg-users] [osgPlugins] WindowManager on IOS?

2014-03-04 Thread Paul
Hi, I am interested in osgWidget::windowmanager on iOS as well. I create my windowmanager like this. osgWidget::WindowManager wm = new osgWidget::WindowManager( viewer, width,

[osg-users] [osgPlugins] Plugin for Loading Models and Animations in Android

2014-03-04 Thread Hark Tagunicar
Greetings, OSG gurus. I am currently using OSG 3.1.8 and am trying to create an application that runs on Android. We need to be able to load models and (if at all possible) load built-in animations for those models. It's looking like none of the model formats support OpenGL ES 2.0, but I could

[osg-users] [osgPlugins] osgConvert : RGB to BGR conversion

2014-03-04 Thread antoine
Hi, I'm using osgconv to convert a 3DS file to a dae file. Why it converts my textures files from RGB to BGR files ? And how to avoid this conversion ? Thank you! Cheers, sinan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57511#57511

[osg-users] [osgPlugins] Texture RGB and BGR

2014-03-04 Thread antoine
Hi, My problem is about textures : When i read and write an image (for texturing an obejct), this one is transformed from RGB to BRG. But i don't want this transformation. How can i do to avoid it ? Part of my code : osg::ref_ptrosg::Texture2D texture( new osg::Texture2D ); (...)

[osg-users] [build] example_osgViewerIPhone ld framework not found OpenGL on Mac OSX 10.9.1 and Xcode 5.0.1

2014-03-04 Thread Bargav
Hi, I got the latest stable release 3.2.1 rc2. I followed instructions in generating xcode project for ios to generate the xcode project file. I am building for iphoneSimulator. I am able to build OSG with Examples OFF, but if I change it to Examples ON, it fails in osgViewerIPhone example.

[osg-users] [build] error in moc_QGraphicsViewAdapter.cpp

2014-03-04 Thread Remi Thebault
Hi, I built smoothly OSG-3.2 with Qt-5.2 and MingW 4.8 (as provided by Qt) except when it comes to osgQt. for some reason the moc generated file Code: src\osgQt\__\__\include\osgQt\moc_QGraphicsViewAdapter.cpp is missing the include directive at the top of the file Code: #include

Re: [osg-users] [build] Building with Eclipse and MinGW. __int64 definition in GL

2014-03-04 Thread Marc Jacquin
Hi all, Trying to build OSG with Eclipse and MinGW on Win 7 reports a _int64 does not name a type error in GL header file at lines 147 148: #if !defined(GL_EXT_timer_query) !defined(OSG_GL3_AVAILABLE) #ifdef _WIN32 typedef __int64 GLint64EXT; typedef unsigned

[osg-users] [build] ld: symbol(s) not found for architecture x86_64

2014-03-04 Thread Michael Zurek
Hi, I am completely new to OpenSceneGraph but the project looks great and I'd like to give it a try. However, I'm having quite some problems building it. I'm running OSX 10.9. I downloaded the stable release 3.2.0 which I am able to build (without libc++) but whenever I compile an application

[osg-users] [build] build osgWorks and osgBullet

2014-03-04 Thread LaytonG123
I'm trying to build osgWorks and osgBullet on windows 7 using cmake and I'm having some troubles with dependencies. In order for osgBullet to work I first need to build and compile osgWorks. I placed the code for osgWorks into a folder C:\osgw2 I run Configure in cmake for the cmakelists.txt

[osg-users] [build] Linking Error Building OSG in VSC++ -lopengl32.lib vs opengl32.lib

2014-03-04 Thread Rob Wichtman
I'm attempting to build OpenSceneGraph-3.2.1-rc1 with Visual Studio C++ 2010 Express w/ Service Pack 1 The linking error on building the osg project: Code: 1-- Build started: Project: ZERO_CHECK, Configuration: Debug Win32 -- 2-- Build started: Project: osg, Configuration: Debug

[osg-users] [build] Newbie problem installing openscenegraph 3.2.0 with Macport

2014-03-04 Thread Ruth Aylett
Hi, I apologise for some very ignorant questions but hope you can help with my attempts to install on a mac running osx 0.6.8 I installed osg using macport - by which I mean I ran its install command. This seemed to work - I got a success message, but I wasn't clear whether this meant I had a

Re: [osg-users] [build] Problems compiling OSG 3.2 with QT 5.1

2014-03-04 Thread Thomas Stegemann
Hi, i was able to solve the issue with finding qt5 by setting those variables: set(DESIRED_QT_VERSION 5 CACHE STRING ) set(CMAKE_PREFIX_PATH C:/Qt/5.1.1/msvc2012_64_opengl CACHE PATH ) Thank you! Cheers, Thomas -- Read this topic online here:

Re: [osg-users] [build] Problems compiling OSG 3.2 with QT 5.1

2014-03-04 Thread Thomas Stegemann
Hi, I have the same problem with Qt 5.1 and Open Scene Graph 3.2, too. It seems OSG doesn't find Qt 5 and searches for Qt 4 instead. I already tried the following defines in the cmake cache. set(CMAKE_PREFIX_PATH C:/Qt/5.1.1/msvc2012_64_opengl/bin CACHE PATH ) set(Qt_FIND_VERSION 5.1.1 CACHE

[osg-users] [build] osgbullet asking for version 80 of libraries when having 110

2014-03-04 Thread Ramon Talavera Suarez
Hello, After building osg (v 3.3) and osgbullet from sources under Windows and visual studio 2010, osgbullet examples are asking for 80-osgGA.dll. Osg ALL-BUILD compilation generated 110-osgGA.dll. Where should I change VS2010 options so that the newer dll is searched? Any other way to fix

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2014-03-04 Thread Brandon Hamm
Torben, Perhaps I'm missing something (please correct me if I am), but I think the nv* lib files are missing from the full package on your website. If they are missing, would there be anyway for you to patch 7z file to include them? Thanks a bunch for putting these together - they're a

Re: [osg-users] [forum] Android - NDK Compiling fails

2014-03-04 Thread alisterbadcoke
Hi, Thanks for providing such useful information. Here i got significant information, my cell phone has same problem but here i get the solution for it. Thank you! Cheers, alisterbadcoke -- Read this topic online here:

[osg-users] perhaps a bug in osg::impostor

2014-03-04 Thread ttaw
hello, everyone. I am an osg learner in China.Recently, when I read the source code of osg::Impostor class, something about multi-threading confused me a lot.That is, in the case of CULL_VISITOR of osg::Impostor::traverse, no mutex is used to protect the function createImpostorSprite

Re: [osg-users] perhaps a bug in osg::impostor

2014-03-04 Thread ttaw
It's osgSim::Impostor, not osg::Impostor.I am sorry. -- Original -- From: ttaw;wattha...@qq.com; Date: Tue, Mar 4, 2014 08:17 PM To: osg-usersosg-users@lists.openscenegraph.org; Subject: perhaps a bug in osg::impostor hello, everyone. I

Re: [osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-04 Thread Tomlinson, Gordon
Hi Bruce We use the PDF3D SDK to so this http://www.pdf3d.com/pdf3d_overview.php Works very well, a note on the Adobe 3d PDF format it has issue with transparency ( old problem but really highlighted in 3d PDF's) G Gordon Tomlinson - TeamRV Sustainment Manager/Chief Engineer(RemoteView)

Re: [osg-users] OSG save scene to an image file

2014-03-04 Thread Judson Weissert
Hi Aviral, On 2/28/2014 4:36 AM, Aviral Goel wrote: But the callback doesn't get executed. I have 2 questions - 1) what am I doing wrong 2) Is this the preferred way to get the snapshot of the scene You may want to look at osgViewer::ScreenCaptureHandler available in the

Re: [osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-04 Thread Chris Hanson
Bruce, there is no direct exporter, but I will probably be working on one in the next couple months if you want to talk. On Mon, Mar 3, 2014 at 11:37 PM, Bruce graysky...@hotmail.com wrote: Hi, Does OSG support to export 3D models to 3D PDF format? Thank you! Cheers, Bruce

Re: [osg-users] Enabling instancing should automatically disable display lists

2014-03-04 Thread Trystan Larey-Williams
If it's messy to automate the behavior, I think even a warning visible at a 'warn' log level would suffice. I.e. pop the message on add/insert PrimitiveSet if the drawarray is instanced and display lists are enabled on the Geometry. If I can squirrel away some time soon, I'll go ahead and

Re: [osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-04 Thread Bruce
Hi , Is the PDF3D SDK free or open source? we would use it in education and research job. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58444#58444 ___ osg-users mailing list

Re: [osg-users] Problem with animation in .osgb files

2014-03-04 Thread Maxim Voloshin
In my code animation play with space key(in .fbx and .dae files), but in osg native formats I can't control it - animation play once without pressing key and AnimationManagerFinder is empty. -- Read this topic online here:

[osg-users] OT: Windows GDI/GDI++ Alternative

2014-03-04 Thread Gordon Tomlinson
Hi Folks This question is a little of topic but thought this group might be a good group to ask, I have a windows application ( that has an OSG component) that it looks like I have to port to Linux (Redhat), this application makes a lot of use of the Windows GDI/GDI++ library (Windows

Re: [osg-users] OT: Windows GDI/GDI++ Alternative

2014-03-04 Thread michael kapelko
Cairo is the first that comes to my mind. 2014-03-05 11:34 GMT+07:00 Gordon Tomlinson gor...@gordon-tomlinson.com: Hi Folks This question is a little of topic but thought this group might be a good group to ask, I have a windows application ( that has an OSG component) that it looks

[osg-users] Openscenegraph iOS Development

2014-03-04 Thread Sebastian Messerschmidt
Hi folks, I've been requested to explore the options of OpenSceneGraph development under iOS. There are some starter tutorials, but I still have some questions (without having touched the toolchain right now) 1. Depending on the device I guess I'm bound to OpenGL ES 1 and 2? 2. What about

[osg-users] Concatenate animations using QuatSphericalLinearSampler

2014-03-04 Thread Aitor Ardanza
Hi, I'm trying to create new animations with QuatSphericalLinearSampler to concatenate the animations that I'm lauching. The general idea is to have smooth transitions between two animations. I create the animation like this: Code: osgAnimation::Animation* anim = new osgAnimation::Animation;