Re: [osg-users] OpenSceneGraph-2.3.4 dev and VirtualPlanetBuilder-0.9.5dev releases tagged.

2008-01-30 Thread Smeenk, R.J.M. (Roland)
VPB-0.9.5 Details on: http://www.openscenegraph.org/projects/VirtualPlanetBuilder Robert, You forgot to upload the 0.9.5 zip file to the wiki. Anyway, enjoy your vacation. -- Roland This e-mail and its contents are subject to the DISCLAIMER at

Re: [osg-users] Feedback sought on osgViewer swap ready support forclusters

2008-04-15 Thread Smeenk, R.J.M. (Roland)
Hi Robert, we've been looking at clustering too. I've added the extension querying to the GraphicsWindowWin32 and GraphicsWindowX11 and a joinSwapGroup method to the GraphicsWindow. I had this code waiting for submission for a few weeks now, but due to this thread I feel urged to get the code

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-05 Thread Smeenk, R.J.M. (Roland)
Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore Robert put it on the stack, which in practice means that it won't be merged soon. kind regards, Roland Smeenk -Original Message-

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Smeenk, R.J.M. (Roland)
, On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote: Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore Robert put it on the stack, which

Re: [osg-users] OSG tutorials available

2008-05-07 Thread Smeenk, R.J.M. (Roland)
Franclin, Do you mean the tutorials in the Wiki? Please feel free to update/attach the sources in the Wiki to work with OSG 2.4. -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin Foping Sent: woensdag 7 mei

Re: [osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Smeenk, R.J.M. (Roland)
on the forum. Regards, F. Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] a écrit : Franclin, Do you mean the tutorials in the Wiki? Please feel free to update/attach the sources in the Wiki to work with OSG 2.4

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-08 Thread Smeenk, R.J.M. (Roland)
Paul, Actually I moved over the FAQ to the actual location and yes I do all of my editing as generic osg user. That's how I moved the tutorials into the wiki, added the list of environment variables, updated the job offers page, added the example screenshots, tabelized the plugins overview and

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-08 Thread Smeenk, R.J.M. (Roland)
Paul, It's a good thing that people spend time to update the wiki, especially with up-to-date content, but I don't like somebody moving stuff purposely put in a preliminary location. I understand your feelings, but I think it is better to keep a single version of the same content even if

Re: [osg-users] New Improved DatabasePager, now with even more threading! Please take a taste today :-)

2008-06-15 Thread Smeenk, R.J.M. (Roland)
Hello Robbert, The SVN version is missing the changes (ReadQueue definition) to the Databasepager header file. -- Roland -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: zondag 15 juni 2008 18:03 To: OpenSceneGraph Users

[osg-users] Request for testing Collada/dae plugin changes

2008-11-24 Thread Smeenk, R.J.M. (Roland)
Hello osg-users, Robert just merged my changes for the Collada/dae plugin as posted on osg-submission: http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph .org/2008-November/002883.html You are kindly invited to test the improved plugin. -- Roland This e-mail and its

Re: [osg-users] Multi-threading bug related to Registry

2008-11-28 Thread Smeenk, R.J.M. (Roland)
Robert, Note that Rick responded to your question although to the osg-users Digest mail so it will probably not show as a follow up in your e-mail box. See http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2 008-November/019505.html Sorry for pushing you around, but I happen

Re: [osg-users] Request for testing Collada/dae plugin changes

2008-12-01 Thread Smeenk, R.J.M. (Roland)
pcre-d I was wondering why do you ask for pcrecpp-d and pcre-d ? It's the debug versions of the libs, should it be better to ask for pcre.lib and pcrecpp.lib ? On Mon, Nov 24, 2008 at 4:28 PM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote

Re: [osg-users] Request for testing Collada/dae plugin changes

2008-12-01 Thread Smeenk, R.J.M. (Roland)
want to use the SVN Head for 1.5 support. -- Roland On Mon, Dec 1, 2008 at 11:13 AM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote: Serge, I just changed the CMake files so I could develop the dae plugin in debug mode

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-02 Thread Smeenk, R.J.M. (Roland)
Rusty, is your animated human using skinned mesh animation (with a bone hierarchy deforming a skin geometry) or is it composed of separate geometries (linked together by a hierarchy of osg::Transforms)? -- Roland From: [EMAIL PROTECTED]

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-03 Thread Smeenk, R.J.M. (Roland)
Rusty, Here's my take on what you intend to do. You are using one of the latest developer versions of OSG or even the SVN version. Skinned mesh support is part of the osgAnimation nodekit which was recently integrated with OSG. OK, so you load an .osg or .ive model that contains skinned mesh

Re: [osg-users] The Collada plugin and transparency

2008-12-11 Thread Smeenk, R.J.M. (Roland)
Hello Roger, I did not make a study of the Collada transparency intricacies like you did. The assumption I made was that a texture for diffuse specifies the diffuse components to use in the texture. The fact that texture coincidently was packed with an alpha channel (which of course happens a

Re: [osg-users] The Collada plugin and transparency

2008-12-15 Thread Smeenk, R.J.M. (Roland)
Hi Roger, I tested this code with a few models of the Collada test bank and not all examples work like before. I did not take a look at the specific code paths that these examples used. Maybe it is wise that we set up a regression data set specifically targeted at transparency. -- Roland

Re: [osg-users] Building the Collada plugin

2008-12-18 Thread Smeenk, R.J.M. (Roland)
Randolph, The Collada plugin has only be used with the Collada DOM 2.1 library. DOM 2.2 was silently released two weeks ago, but I haven't tested it yet. There have been a few changes to the Cmake files since osg 2.6.1 so maybe the older version does not work right out of the box. -- Roland

Re: [osg-users] Dynamically changing all textures in a scene

2008-11-12 Thread Smeenk, R.J.M. (Roland)
A long long time ago somebody posted source code for osgDepictions, which allows you to do a texture/stateset switch for a complete scene. I could not find it in the mailing list archives though... -- Roland -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] PNG and Collada

2008-11-15 Thread Smeenk, R.J.M. (Roland)
I am currently refactoring the Collada plugin and ran into this problem last week. I solved it, though not in a really satisfactory way. Hopefully I will have the refactored plugin available for submission coming week. kind regards, Roland Smeenk

Re: [osg-users] Multi-threading bug related to Registry

2008-11-18 Thread Smeenk, R.J.M. (Roland)
Hi Rick, it looks like Robert Osfield missed this post otherwise he already would have reacted to it. ;) -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Appleton Sent: maandag 17 november 2008 14:24 To:

Re: [osg-users] Slave views

2008-11-19 Thread Smeenk, R.J.M. (Roland)
Yes, the crash a known issue. As a quick workaround we might add switching to a singlethreaded threadingmodel automatically in the StatsHandler when activating the scene statistics. -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] Normals and setScale

2008-11-20 Thread Smeenk, R.J.M. (Roland)
If your initial normals are correctly normalized you may also use GL_RESCALE_NORMALS. This will rescale the normals instead of the more expensive normalization that is done when GL_NORMALIZE is enabled. -- Roland From: [EMAIL PROTECTED]

Re: [osg-users] Normals and setScale

2008-11-20 Thread Smeenk, R.J.M. (Roland)
To: OpenSceneGraph Users Subject: Re: [osg-users] Normals and setScale GL_RESCALE_NORMALS is undefined in gl.h ... Message du 20/11/08 10:09 De : Smeenk, R.J.M

Re: [osg-users] extracting heading, pitch, roll from rotation matrix...

2008-11-22 Thread Smeenk, R.J.M. (Roland)
Shayne, After retrieving the Quat orientation with getRotate you can use this snippet: osg::Vec3d getHPRfromQuat(osg::Quat quat){ // From: http://guardian.curtin.edu.au/cga/faq/angles.html // Except OSG exchanges pitch roll from what is listed on that page double qx =

Re: [osg-users] shader and illumination

2007-08-20 Thread Smeenk, R.J.M. (Roland)
Try to output individual components first for debugging. For instance output the normal x,y and z as colors. -- Roland -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcus Fritzen Sent: maandag 20 augustus 2007 14:21 To:

Re: [osg-users] Tutorials

2007-08-24 Thread Smeenk, R.J.M. (Roland)
I just copied all NPS tutorials into the Wiki. There's a number of things that still need editing: -Conversion to OSG2.0 -Addition of source zip files -Addition of screenshots -Addition of links to related stuff (Api reference, examples and User guides) Robert, I read in the Wiki that it is

Re: [osg-users] Tutorials

2007-08-27 Thread Smeenk, R.J.M. (Roland)
On the original subject - tutorials. There's a huge list of examples all needing maintenance already. Why not let the tutorials emerge from the community (like the NPS tutorial and others) and let them be maintained by the community. All it takes is a platform (like the Wiki) that is guaranteed