Rusty,
is your animated human using skinned mesh animation (with a bone
hierarchy deforming a skin geometry) or is it composed of separate
geometries (linked together by a hierarchy of osg::Transforms)?
--
Roland
________________________________
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Morris
Sent: dinsdag 2 december 2008 5:55
To: OpenSceneGraph Users
Subject: Re: [osg-users] Attaching Nodes (Characters & Objects)
I have an animated human model. I want to attach something to
the hand or head or foot, etc and have that object move with that part
of the body. Apologies I should have been more clear!
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