Rusty, is your animated human using skinned mesh animation (with a bone hierarchy deforming a skin geometry) or is it composed of separate geometries (linked together by a hierarchy of osg::Transforms)? -- Roland
________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Morris Sent: dinsdag 2 december 2008 5:55 To: OpenSceneGraph Users Subject: Re: [osg-users] Attaching Nodes (Characters & Objects) I have an animated human model. I want to attach something to the hand or head or foot, etc and have that object move with that part of the body. Apologies I should have been more clear! This e-mail and its contents are subject to the DISCLAIMER at http://www.tno.nl/disclaimer/email.html
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