Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-15 Thread Wang Rui
Hi Ricky and Michael,

Yes, Hikari is Windows only as it uses COM to render Flash components
onto bitmaps and then apply them to textures, which is of course of
low efficiency. And it won't be able to support newer version of Flash
because Adobe already closes the door to Flash COM programming. :-(

Thanks,

Wang Rui


2012/9/15 michael kapelko korn...@gmail.com:
 Hikari is Windows only:
 http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-14 Thread Riccardo Corsi
Hi all,

regarding Flash I've seen that somebody successfully integrated OSG to
Hikari,
a library originally written to integrate Flash into Ogre.
Here are related forum topics:
1. http://agelessanime.com/hikari/forum/topic.php?id=72
2. http://agelessanime.com/hikari/forum/topic.php?id=97

Hikari main page is here: http://www.ogre3d.org/tikiwiki/Hikari

Cheers,
Ricky



On Wed, Sep 12, 2012 at 4:56 AM, Wang Rui wangra...@gmail.com wrote:

 Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
 doesn't handle AS3 so it may not be enough for Flash UI needs. I was
 interested in Vektrix before, which provides a better framework for
 Flash and AS3 (using Tamarin), but it seems inactivated now.

 Thanks for the notification,

 Wang Rui


 2012/9/12 michael kapelko korn...@gmail.com:
  I've just recalled that there also exist gameswf project which allows
  for Flash UI inside games.
  http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt
 
  Would be nice to see this one integrated. Would make a lot of hype
  with some easy flash demos :P
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-14 Thread michael kapelko
Hikari is Windows only:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread michael kapelko
I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos :P
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread Wang Rui
Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
doesn't handle AS3 so it may not be enough for Flash UI needs. I was
interested in Vektrix before, which provides a better framework for
Flash and AS3 (using Tamarin), but it seems inactivated now.

Thanks for the notification,

Wang Rui


2012/9/12 michael kapelko korn...@gmail.com:
 I've just recalled that there also exist gameswf project which allows
 for Flash UI inside games.
 http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

 Would be nice to see this one integrated. Would make a lot of hype
 with some easy flash demos :P
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Chris Hanson

 As the libRocket integration is already implemented in the dtEntity
 project (code.google.com/p/dtentity), I'd love to make use of the
 existing one and avoid re-inviting wheels unless I myself just have
 different demands of the same library. So that's why I exclude libRocket
 from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could
 have a look at dtEntity's implementation first and see if it could satisfy
 you and others. :-)


  Perhaps it would be worth talking to the dtEntity foilks about making
their libRocket integration more independent so it could stand alone more
easily.



 Thank you,

 Wang Rui


 2012/8/24 michael kapelko korn...@gmail.com

 Good work!
 I'm not sure if I voted for libRocket, so here it is.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Martin Scheffler
Hi all,

osgLibRocket IS independent of dtEntity.
Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/

It should build as it is, although I don't test that automatically, so maybe 
some manual work is needed.

Comments and patches are always welcome!

Cheers,
Martin

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49541#49541





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread michael kapelko
I thought it's bound to dtEntity, that's why I was requesting. If it
can be used for any OSG project, then great!
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
Thanks Michael,

As the libRocket integration is already implemented in the dtEntity project
(code.google.com/p/dtentity), I'd love to make use of the existing one and
avoid re-inviting wheels unless I myself just have different demands of the
same library. So that's why I exclude libRocket from my TODO list, neither
do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's
implementation first and see if it could satisfy you and others. :-)

Thank you,

Wang Rui


2012/8/24 michael kapelko korn...@gmail.com

 Good work!
 I'm not sure if I voted for libRocket, so here it is.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
Thanks Frank. I'm downloading the new SDKs now, and will have a look at
them as soon as possible.

Wang Rui


2012/8/24 Frank Kane fk...@sundog-soft.com

 Happy to see our stuff on the list! When you get to it, please be sure to
 grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the
 SilverLining Sky, Cloud, and Weather SDK that came out this week. I
 overhauled the OSG integration samples on both to take advantage of
 separate update / cull / draw threads and to get rid of their reliance on
 an icky projection matrix callback. It's a lot cleaner now.

 Thanks,
 Frank Kane
 Founder, Sundog Software,LLC
 http://www.sundog-soft.com

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=49512#49512





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-24 Thread Frank Kane
Happy to see our stuff on the list! When you get to it, please be sure to grab 
the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, 
Cloud, and Weather SDK that came out this week. I overhauled the OSG 
integration samples on both to take advantage of separate update / cull / draw 
threads and to get rid of their reliance on an icky projection matrix callback. 
It's a lot cleaner now.

Thanks,
Frank Kane
Founder, Sundog Software,LLC
http://www.sundog-soft.com

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49512#49512





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-23 Thread michael kapelko
Good work!
I'm not sure if I voted for libRocket, so here it is.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-21 Thread Christian Buchner
Permission granted to use my osgrvo2 integration example (massive
agent simulation)

Christian
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-21 Thread Wang Rui
Hi Christian,

Thank you. So I would add osgrvo2 to this new project as soon as possible,
with your copyrights preserved.

Wang Rui


2012/6/21 Christian Buchner christian.buch...@gmail.com

 Permission granted to use my osgrvo2 integration example (massive
 agent simulation)

 Christian
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-20 Thread Peter Bear
libRocket has an integration plugin (osgLibRocket) in the dtEntity trunk, the 
project page for dtEntity is: https://code.google.com/p/dtentity/

Cheers,
Peter

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48385#48385





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-20 Thread Martin Scheffler
Hi all,

my osgLibRocket integration is part of dtEntity, but it is designed to be 
usable stand alone. You can check out
https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/

Using osgLibRocket together with dtEntity gives you at least two advantages:
* JavaScript integration. You can do stuff like img 
onclick=println('clicked') / - basically the whole GUI can be controlled 
with JavaScript
* dtEntity adds a way to attach libRocket GUI elements to 3d scene objects. 
Elements are repositioned each frame to be on top of their owner 3d object and 
are hidden when it is not visible.

Any tips for improving render performance are highly welcome!
LibRocket performance is OK, but I'm not really a graphics guy, so there are 
probably ways to make rendering faster.

Cheers,
Martin

Best regards,
Martin

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48391#48391





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-19 Thread webmaster
 

Great works!!!


在2012-06-18,Wang Rui wangra...@gmail.com 写道:

-原始邮件-
发件人: Wang Rui wangra...@gmail.com
发送时间: 2012年6月18日 星期一
收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org
主题: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

Hi all,


I'm glad to announce a new project I'm working on in the scope of osgRecipes 
(also the repo of the book OpenSceneGraph 3 Cookbook):
https://github.com/xarray/osgRecipes/tree/master/integrations


Its main and only goal is to integrate as more as possible third-party 
libraries/SDKs with OSG to make use of both features. It is in public domain, 
so feel free to make use of everything here. :-)


All example code here will show how to integrate OSG with different kinds of 
libraries and SDKs in a simple enough and extendible way, that means, there 
will be few lines of code for each recipe to make them understandable. Such 
external libraries can quickly add extra functionalities like special effects, 
visual components and interaction methods to your OSG scenes and greatly 
improve the performance of the applications.


Current third-party libraries that are embedded within OSG are listed here:
* AntTweakBar (a light and intuitive GUI framework): 
http://www.antisphere.com/Wiki/tools:anttweakbar
* AssImp (a library to import various well-known 3D model formats): 
http://assimp.sourceforge.net/
* Awesomium (a web-browser framework for in-app browsing and HTML UIs): 
http://awesomium.com/
* FreeImage (a library supporting popular image formats): 
http://freeimage.sourceforge.net/
* Microsoft Kinect SDK: 
http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx
* NVIDIA PhysX (a well-rounded physics engine, version 3.2): 
http://developer.nvidia.com/physx-downloads
* Spark (a crossplatform particle engine): http://spark.developpez.com/
* TUIO (a common API for tangible multitouch surfaces): already included in the 
source code
* VLC (a cross-platform multimedia player and framework): 
http://www.videolan.org/vlc/


And these are on my TODO list. Anybody is welcomed to add more here, or just 
contribute your own works:
Animata, Microsoft DirectWrite, GUIChan, libGimzo, MyGUI, openNURBS, Sundog 
Triton, Woody3D...


All the libraries must be free for downloading and for non-commercial purpose 
of use to be added into the project. Also as far as I know, there are also some 
good integrations like OSG+libRocket, and OSG+libRVO2, I would like to merge 
them, too, or just have a link in my project, if allowed.


I'm also very glad to see some of the examples merged into the core OSG trunk, 
if Robert think it possible. :-)


Any attentions, feedbacks, and contributions are always appreciated. And it is 
often existing to see more and more cool stuffs works in OSG.


Cheers,


Wang Rui

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Great news!
Although, I would really like to see OSG + libRocket integration since
GUI is lacking in OSG :)
I recall there was a guy who wrote dtEntity thing which has OSG +
libRocket integration, but I'm unsure how well it supports it.
I'll be doing OSG + libRocket research myself in the coming months, so
it's only good to omit such task by having it already supported.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread Wang Rui
Hi Michael,

I also recall that their is someone working on OSG and libRocket so I don't
put it in my TODO list. :-) I'm going to first consider some other GUI
libraries like MyGUI, and... HTML5 and Flash?

The project page is : https://code.google.com/p/dtentity/. Maybe you could
just check if his implementation is good enough.

Wang Rui


2012/6/19 michael kapelko korn...@gmail.com

 Great news!
 Although, I would really like to see OSG + libRocket integration since
 GUI is lacking in OSG :)
 I recall there was a guy who wrote dtEntity thing which has OSG +
 libRocket integration, but I'm unsure how well it supports it.
 I'll be doing OSG + libRocket research myself in the coming months, so
 it's only good to omit such task by having it already supported.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Yeah, I definitely will, later.
As for MyGUI, I've used CEGUI instead due to lack of support/docs and
Russian comments (even being Russian myself).
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org