Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
Hi Paul, On Mon, May 19, 2008 at 12:51 PM, [EMAIL PROTECTED] wrote: The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with

Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread hesicong2006
Hi, Robert, As you know, I'm current doing volume rendering work. Currently I've done a GPU voxelization using FBO but the sawtooth of the images greatly affects the result. So I'm very expecting FBO with anti-aliasing and please let know where the code with OSG1.2? I can have a reference.

Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
On Mon, May 19, 2008 at 3:01 PM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert, As you know, I'm current doing volume rendering work. Currently I've done a GPU voxelization using FBO but the sawtooth of the images greatly affects the result. So I'm very expecting FBO with anti-aliasing and

Re: [osg-users] FBO and Antialiasing

2008-02-16 Thread Robert Osfield
On Feb 15, 2008 6:53 PM, [EMAIL PROTECTED] wrote: What is the status of FBO Anti-Aliasing? It doesn't look like it is in 2.3.4. Still waiting for someone to have the time to read the specs and implement the feature. Any idea what I need to do to get FBO Anti-Aliasing. I'm currently using OSG

Re: [osg-users] FBO and Antialiasing

2008-02-15 Thread paul1492
Sent: Friday, January 25, 2008 4:47:48 AM Subject: Re: [osg-users] FBO and Antialiasing Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp

Re: [osg-users] FBO and Antialiasing

2008-01-25 Thread Robert Osfield
Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with other work. Robert. On Jan 24, 2008 9:49 PM, Stephane

Re: [osg-users] FBO and Antialiasing

2008-01-24 Thread Bunfield, Dennis AMRDEC/Davidson
3 options (there may be others) 1) Depending on the fidelity you need, render to a fbo some factor the desired size of your target then downsample in fragment shader (Alternatively, use generate mipmaps in the camera-attach() when you apply the target to your fbo and let the gpu downsample