Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
Hi Paul,

On Mon, May 19, 2008 at 12:51 PM,  [EMAIL PROTECTED] wrote:
The OSG's FBO implementation doesn't yet support anti-aliasing, but it
shouldn't be difficult extension to add support for.  I do have this
on my TODO list, just unfortunately quite within grasp as I've been so
swamped with other work.
Robert.
 Has this been implemented yet in the latest version of OSG?

Note yet.  There is a submission for adding anti-aliasing to FBO, but
it's written against
OSG-1.2.  I have done a review, but didn't port the work to 2.3.x at
the time as it was non trivial
and I was just swamped with other work.   It's still on my TODO list.
 Feel free to tackle this
yourself if I don't get on to tackling it soon enough.

Robert.
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Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread hesicong2006




Hi, Robert,
As you know, I'm current doing volume rendering work. Currently I've
done a GPU voxelization using FBO but the sawtooth of the images
greatly affects the result. So I'm very expecting FBO with
anti-aliasing and please let know where the code with OSG1.2? I can
have a reference. Thanks.

Robert Osfield wrote:

  Hi Paul,

On Mon, May 19, 2008 at 12:51 PM,  [EMAIL PROTECTED] wrote:
  
  

  The OSG's FBO implementation doesn't yet support anti-aliasing, but it
shouldn't be difficult extension to add support for.  I do have this
on my TODO list, just unfortunately quite within grasp as I've been so
swamped with other work.
Robert.
  

Has this been implemented yet in the latest version of OSG?

  
  
Note yet.  There is a submission for adding anti-aliasing to FBO, but
it's written against
OSG-1.2.  I have done a review, but didn't port the work to 2.3.x at
the time as it was non trivial
and I was just swamped with other work.   It's still on my TODO list.
 Feel free to tackle this
yourself if I don't get on to tackling it soon enough.

Robert.
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Re: [osg-users] FBO and AntiAliasing

2008-05-19 Thread Robert Osfield
On Mon, May 19, 2008 at 3:01 PM, hesicong2006 [EMAIL PROTECTED] wrote:
 Hi, Robert,
 As you know, I'm current doing volume rendering work. Currently I've done a
 GPU voxelization using FBO but the sawtooth of the images greatly affects
 the result. So I'm very expecting FBO with anti-aliasing and please let know
 where the code with OSG1.2? I can have a reference. Thanks.

Have a look at the osg-submissions archives.   However, for volume
rendering I wouldn't have thought using anti-aliasing would be the
right approach - rather change the sampling of the 3D texture you use
in rendering.

Robert.
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Re: [osg-users] FBO and Antialiasing

2008-02-16 Thread Robert Osfield
On Feb 15, 2008 6:53 PM,  [EMAIL PROTECTED] wrote:
 What is the status of FBO Anti-Aliasing?  It doesn't look like it is in 2.3.4.

Still waiting for someone to have the time to read the specs and
implement the feature.

 Any idea what I need to do to get FBO Anti-Aliasing. I'm currently using OSG 
 1.2.

See above :-)
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Re: [osg-users] FBO and Antialiasing

2008-02-15 Thread paul1492
What is the status of FBO Anti-Aliasing?  It doesn't look like it is in 2.3.4.

Any idea what I need to do to get FBO Anti-Aliasing. I'm currently using OSG 
1.2.

Paul

- Original Message 
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, January 25, 2008 4:47:48 AM
Subject: Re: [osg-users] FBO and Antialiasing

Hi Stephane,

The OSG's FBO implementation doesn't yet support anti-aliasing, but it
shouldn't be difficult extension to add support for.  I do have this
on my TODO list, just unfortunately quite within grasp as I've been so
swamped with other work.

Robert.

On Jan 24, 2008 9:49 PM, Stephane Lamoliatte
[EMAIL PROTECTED] wrote:
 Hi,

 I want to know if it is possible to render a scene to a frame buffer
 object with antialiasing (MSAA).
 If it is possible, how to do that with OpenSceneGraph ?

 --
 Stephane Lamoliatte
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Re: [osg-users] FBO and Antialiasing

2008-01-25 Thread Robert Osfield
Hi Stephane,

The OSG's FBO implementation doesn't yet support anti-aliasing, but it
shouldn't be difficult extension to add support for.  I do have this
on my TODO list, just unfortunately quite within grasp as I've been so
swamped with other work.

Robert.

On Jan 24, 2008 9:49 PM, Stephane Lamoliatte
[EMAIL PROTECTED] wrote:
 Hi,

 I want to know if it is possible to render a scene to a frame buffer
 object with antialiasing (MSAA).
 If it is possible, how to do that with OpenSceneGraph ?

 --
 Stephane Lamoliatte
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Re: [osg-users] FBO and Antialiasing

2008-01-24 Thread Bunfield, Dennis AMRDEC/Davidson
3 options  (there may be others)
1)  Depending on the fidelity you need, render to a fbo some factor  the 
desired size of your target then downsample in fragment shader (Alternatively, 
use generate mipmaps in the camera-attach() when you apply the target to your 
fbo and let the gpu downsample for you).  This is the easiest to implement and 
produces adequate results in most cases.
2)  Get yourself an NV80 based (i.e. 8800 or quadro 5600) graphics card and 
modify the osg framebuffer cpp file to use the nvidia multisample frame buffer 
extension.
3)  Write your own custom multipass antialias routine for each object in your 
scene  (do this if you have lots of development time and want full control over 
your scene)



From: [EMAIL PROTECTED] on behalf of Stephane Lamoliatte
Sent: Thu 1/24/2008 3:49 PM
To: OpenSceneGraph Users
Subject: [osg-users] FBO and Antialiasing



Hi,

I want to know if it is possible to render a scene to a frame buffer
object with antialiasing (MSAA).
If it is possible, how to do that with OpenSceneGraph ?

--
Stephane Lamoliatte
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