Hi Bruno,
Hello,
I've been investigating that source code but can't seem to find where
the 2D tiled/LOD image rendering is handled. Can you give me some
insight please?
Thank you
2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt
Hello,
I've been investigating that source code but can't seem to find where the
2D tiled/LOD image rendering is handled. Can you give me some insight
please?
Thank you
2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>:
> Am 06.07.2016 um 10:31 schrieb
Am 06.07.2016 um 10:31 schrieb Christian Buchner:
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur
some unnecessary overhead when displaying this in a 2D projection top
view.
That's only half the truth. It can be used for tile based
map-projections too.
Cheers
Sebastian
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some
unnecessary overhead when displaying this in a 2D projection top view.
2016-07-05 23:33 GMT+02:00 Jason Beverage :
> Check out http://www.osgearth.org, it likely does everything you're
> trying to
Check out http://www.osgearth.org, it likely does everything you're trying
to do.
Jason
On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira
wrote:
> Hello,
>
>
> can someone give me some hints on where to start implementing a
> tile-based, large scale 2d map renderer?
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