Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-28 Thread Sebastian Messerschmidt
Hi Bruno, Hello, I've been investigating that source code but can't seem to find where the 2D tiled/LOD image rendering is handled. Can you give me some insight please? Thank you 2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-28 Thread Bruno Oliveira
Hello, I've been investigating that source code but can't seem to find where the 2D tiled/LOD image rendering is handled. Can you give me some insight please? Thank you 2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Am 06.07.2016 um 10:31 schrieb

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-06 Thread Sebastian Messerschmidt
Am 06.07.2016 um 10:31 schrieb Christian Buchner: Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some unnecessary overhead when displaying this in a 2D projection top view. That's only half the truth. It can be used for tile based map-projections too. Cheers Sebastian

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-06 Thread Christian Buchner
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some unnecessary overhead when displaying this in a 2D projection top view. 2016-07-05 23:33 GMT+02:00 Jason Beverage : > Check out http://www.osgearth.org, it likely does everything you're > trying to

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-05 Thread Jason Beverage
Check out http://www.osgearth.org, it likely does everything you're trying to do. Jason On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira wrote: > Hello, > > > can someone give me some hints on where to start implementing a > tile-based, large scale 2d map renderer?