Re: [osg-users] Transparency issues with intersecting objects and shapedrawables.

2010-11-08 Thread Tom Pearce
Hi Jesper,

Based on some suggestions I saw previously on the board, I'm using a method 
with two Geodes sharing a child Drawable and a parent Transform.  


Code:

transform_node-addChild(geode1);
transform_node-addChild(geode2);
geode1-addDrawable(drawable);
geode2-addDrawable(drawable);
//Added drawable in order geode-geode2.  This must match the cullface order -
//first rendered should have frontface culled, second backface culled.
geode1-getOrCreateStateSet()-setAttributeAndModes(new 
osg::CullFace(osg::CullFace::FRONT));
geode2-getOrCreateStateSet()-setAttributeAndModes(new 
osg::CullFace(osg::CullFace::BACK));




This solved the funky-looking transparency at least.

Tom

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33597#33597





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Re: [osg-users] Transparency Issues

2009-06-05 Thread Robert Osfield
Hi Todd,

I can't say why your are having problems with transparency in 2.8.1 vs
2.4, as depth sorted/transparent bin hasn't changed between these
versions.  Perhaps a subtle difference in the loader has caused the
difference, or perhaps there is something undefined in your data that
the two versions behavior differently with.It's a bit of a case of
hunting for a needle in a hay stack so you'll need to try and isolate
the different possibilities.

Try converting your data to .osg and see if the two different versions
behave differently with this, even bettern convert the .ive to .osg
using 2.4, then do the same with 2.8.1 and then have a look at the
differences, if they are effectively the same then go have a look .osg
file to make sure that the objects that you think are transparent are
correctly assigned, and also check to see if all the geometries have
vertex, normal and colour arrays as required by the state setup in
your scene graph.

Robert.



On Fri, Jun 5, 2009 at 1:28 PM, Todd J. Furlongt...@inv3rsion.com wrote:
 I'm not sure if this is related to the transparency problem thread, so I
 thought I'd start a new one.

 We have an osgUtil::SceneView - based application that uses VR Juggler for
 rendering on a visualization cluster.  Our previous version was built with
 OSG 2.4, and now we are using OSG 2.8.1.

 We also have a set of IVE files created in OSG 2.4.  Transparent objects
 (non-textured) were placed in the transparent bin on conversion to IVE, and
 those objects render fine the OSG 2.4 version of our application. In the OSG
 2.8.1 version of the application, we are getting mixed results: Sometimes
 transparency is OK, but other times the transparent objects appear opaque.
  Sometimes, different nodes of the cluster will render geometry opaque while
 others render it transparent.

 Is this related to depth sorting?  What has changed between OSG versions
 that might cause this?  And can I correct it easily to get transparent
 objects working again?

 Thanks,
 Todd
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Re: [osg-users] Transparency Issues

2009-06-05 Thread Todd J. Furlong

Robert,

Thank you for the suggestions.  I didn't see a big difference in the OSG 
files, but I did find the cause: operator error.  In the script that 
runs the 2.8-1 application, we were enabling two-sided lighting.


So, now my question is: how do I fix transparency when two-sided 
lighting is enabled for a scene?  I think we're lucky in that the models 
we have that require two-sided lighting aren't the same ones that have 
transparent objects.  But it would be nice to understand the phenomenon.


-Todd

Robert Osfield wrote:

Hi Todd,

I can't say why your are having problems with transparency in 2.8.1 vs
2.4, as depth sorted/transparent bin hasn't changed between these
versions.  Perhaps a subtle difference in the loader has caused the
difference, or perhaps there is something undefined in your data that
the two versions behavior differently with.It's a bit of a case of
hunting for a needle in a hay stack so you'll need to try and isolate
the different possibilities.

Try converting your data to .osg and see if the two different versions
behave differently with this, even bettern convert the .ive to .osg
using 2.4, then do the same with 2.8.1 and then have a look at the
differences, if they are effectively the same then go have a look .osg
file to make sure that the objects that you think are transparent are
correctly assigned, and also check to see if all the geometries have
vertex, normal and colour arrays as required by the state setup in
your scene graph.

Robert.



On Fri, Jun 5, 2009 at 1:28 PM, Todd J. Furlongt...@inv3rsion.com wrote:

I'm not sure if this is related to the transparency problem thread, so I
thought I'd start a new one.

We have an osgUtil::SceneView - based application that uses VR Juggler for
rendering on a visualization cluster.  Our previous version was built with
OSG 2.4, and now we are using OSG 2.8.1.

We also have a set of IVE files created in OSG 2.4.  Transparent objects
(non-textured) were placed in the transparent bin on conversion to IVE, and
those objects render fine the OSG 2.4 version of our application. In the OSG
2.8.1 version of the application, we are getting mixed results: Sometimes
transparency is OK, but other times the transparent objects appear opaque.
 Sometimes, different nodes of the cluster will render geometry opaque while
others render it transparent.

Is this related to depth sorting?  What has changed between OSG versions
that might cause this?  And can I correct it easily to get transparent
objects working again?

Thanks,
Todd
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Re: [osg-users] Transparency Issues

2009-06-05 Thread Paul Martz
Todd -- two-sided lighting and alpha blending are two completely separate
and orthogonal OpenGL state items. They work together. One does not disable
the other.

(Note that if you're rendering, say, a tri strip that is transparent, and it
wraps around so that a single strip shows both back and front faces, you'll
need to deal with this somehow so that it is properly depth-sorted.
Multiparenting and face culling with render bins is one option. But this
would be an issue regardless of OSG version.)

Does your 2.4 app break similarly if you enable two-sided lighting?

Can you write a small/simple standalone reproducer code that exhibits this
behavior?

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Todd J.
Furlong
Sent: Friday, June 05, 2009 2:38 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Transparency Issues

Robert,

Thank you for the suggestions.  I didn't see a big difference in the OSG
files, but I did find the cause: operator error.  In the script that runs
the 2.8-1 application, we were enabling two-sided lighting.

So, now my question is: how do I fix transparency when two-sided lighting is
enabled for a scene?  I think we're lucky in that the models we have that
require two-sided lighting aren't the same ones that have transparent
objects.  But it would be nice to understand the phenomenon.

-Todd

Robert Osfield wrote:
 Hi Todd,
 
 I can't say why your are having problems with transparency in 2.8.1 vs 
 2.4, as depth sorted/transparent bin hasn't changed between these 
 versions.  Perhaps a subtle difference in the loader has caused the 
 difference, or perhaps there is something undefined in your data that
 the two versions behavior differently with.It's a bit of a case of
 hunting for a needle in a hay stack so you'll need to try and isolate 
 the different possibilities.
 
 Try converting your data to .osg and see if the two different versions 
 behave differently with this, even bettern convert the .ive to .osg 
 using 2.4, then do the same with 2.8.1 and then have a look at the 
 differences, if they are effectively the same then go have a look .osg 
 file to make sure that the objects that you think are transparent are 
 correctly assigned, and also check to see if all the geometries have 
 vertex, normal and colour arrays as required by the state setup in 
 your scene graph.
 
 Robert.
 
 
 
 On Fri, Jun 5, 2009 at 1:28 PM, Todd J. Furlongt...@inv3rsion.com wrote:
 I'm not sure if this is related to the transparency problem thread, 
 so I thought I'd start a new one.

 We have an osgUtil::SceneView - based application that uses VR 
 Juggler for rendering on a visualization cluster.  Our previous 
 version was built with OSG 2.4, and now we are using OSG 2.8.1.

 We also have a set of IVE files created in OSG 2.4.  Transparent 
 objects
 (non-textured) were placed in the transparent bin on conversion to 
 IVE, and those objects render fine the OSG 2.4 version of our 
 application. In the OSG
 2.8.1 version of the application, we are getting mixed results: 
 Sometimes transparency is OK, but other times the transparent objects
appear opaque.
  Sometimes, different nodes of the cluster will render geometry 
 opaque while others render it transparent.

 Is this related to depth sorting?  What has changed between OSG 
 versions that might cause this?  And can I correct it easily to get 
 transparent objects working again?

 Thanks,
 Todd
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