Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-18 Thread Robert Osfield
Hi Rick, On Wed, Jun 18, 2008 at 12:12 AM, Rick Pingry [EMAIL PROTECTED] wrote: Producer::KeyboardMouse::positionPointer( float x, float y ) Any way to set the mouse position like this? GraphicsWindow::requestWarpPointer(x,y); and View::requestWarpPointer(x,y); The later will automatically

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-18 Thread Rick Pingry
Excellent, THANKS! For the computePixelCoords, I just copied from what Producer::KeyboardMouse was doing, and made the appropriate changes. I am assuming the mouse coordinates work the same way they did before. -- Rick On Wed, Jun 18, 2008 at 4:48 AM, Robert Osfield [EMAIL PROTECTED] wrote:

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread Robert Osfield
Hi Rick, On Mon, Jun 16, 2008 at 8:26 PM, Rick Pingry [EMAIL PROTECTED] wrote: I saw some porting notes on the Wiki, but they seemed to be mentioning the REASONS for the change from Producer to Viewer, not necessarily step by step porting directions as I would have hoped. There are a lot of

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread David Spilling
Mike, FYI, and FWIW (and I believe that this has been reported elsewhere on list) I am using VS9 Express - the free version - and your prebuilt VS8 binaries. Using _release_ builds has presented no compatibility issues so far. However, using _debug_ builds seems to present apparent

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread Rick Pingry
Thanks guys, that is just what I did. Now I am looking for the equivilent of Producer::KeyboardMouse::positionPointer( float x, float y ) Any way to set the mouse position like this? Thanks Again, -- Rick On Tue, Jun 17, 2008 at 1:08 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hello

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread Rick Pingry
Hey, I about have all of it! The last two things I am trying to work out are the: Producer::KeyboardMouse::positionPointer( float x, float y ) and Producer::KeyboardMouse::computePixelCoords(mouseX, mouseY, renderSurface, pixelX, pixelY) for computePixelCoords, should I just find the width and

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread Mike Weiblen
Hi, I'm glad you have a config that works for you. But with the combinatoric explosion of: - VS70 v. VS71 v. VS8 v. VS8sp1 v. VS9 - Express v. Pro - Release v. Debug - dll v. static - multithreaded or not - debug iterators or not - whatever or not, etc I just cant track the valid combinations

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-16 Thread Mike Weiblen
Hi, imho I'd keep w/ VS7.1 across the board for your initial porting effort to OSG 2.x, then migrate to VS9 later as necessary; just avoids having too many variables at play. Take things one step at a time. fwiw I dont use VS9 yet, consequently I have no VS9 prebuilt 3rdParty libraries, so

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-16 Thread Rick Pingry
Thanks Mike, So are you saying that I should be able to do a CMake build using 7.1? I am going to give that a try. -- Rick On Mon, Jun 16, 2008 at 7:33 PM, Mike Weiblen [EMAIL PROTECTED] wrote: Hi, imho I'd keep w/ VS7.1 across the board for your initial porting effort to OSG 2.x, then