Hi, imho I'd keep w/ VS7.1 across the board for your initial porting effort to OSG 2.x, then migrate to VS9 later as necessary; just avoids having too many variables at play. Take things one step at a time.
fwiw I dont use VS9 yet, consequently I have no VS9 prebuilt 3rdParty libraries, so you'll have to build those too if you move straight to VS9. My VS8 prebuilts are actively maintained, but mixing them w/ VS9 seems asking for trouble. The VS7.1 prebuilts are frozen but still available at the osgToy svn; there may be a couple you will have to build from a newer version (eg freetype) my $0.02 cheers -- mew On Mon, Jun 16, 2008 at 2:26 PM, Rick Pingry <[EMAIL PROTECTED]> wrote: > Hello All, > > We are finally taking the plunge from OSG 1.2 and Producer to the newest > version on SVN. (>GULP!<) > We are using osgProducer::OsgCameraGroup with a single camera and a > Producer::KeyboardMouseCallback. I have been reading that we COULD possible > keep some of the Producer stuff, but it was recommended that we make the > switch and I figure we might as well make the break clean. > > I saw some porting notes on the Wiki, but they seemed to be mentioning the > REASONS for the change from Producer to Viewer, not necessarily step by step > porting directions as I would have hoped. There are a lot of paradigms > that I am used to in Producer that seem so very foreign in Viewer. I did > take a look at the osgkeyboardmouse example and that makes sense to me, so I > think I will be ok using osgViewer::Viewer and replace my > KeyboardMouseCallback with a osgGA::GUIEventHandler. > > My biggest question at this point is more about the version of Visual Studio > I am using. We have been using VS 7.1 for all of our work so far, and I > downladed a copy of VS 9 Express to compile the newest source from SVN. At > first I tried to replace the Viewer code, still using VS 7.1 but linking to > the libs made in VS 9, but I started getting strange errors about the > compiler stack overflowing. I backed off all of my changes, because I > figured that I really screwed something up, and I am going at it again. > > So that takes me to the real question here. Should I be able to link my VS > 7.1 project to the new OSG libs built in VS 9 Express? Would it be better > for me to port my whole project over to VS 9 Express? Perhaps I could use > CMake and build the new OSG using VS 7.1 and then link that in with what I > have? > > Thanks > -- Rick > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

