see osgCal
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
Hi,
I tried search on wiki but no results. IS this project available somewhere?
Thanks
Nick
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is that the same node kit? I have osgCal but looked at the NodeKits page and
I got an impression it is another one
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.com wrote:
see osgCal
2009/12/14
*
osgcal*.sourceforge.net
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
is that the same node kit? I have osgCal but looked at the NodeKits page
and I got an impression it is another one
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Mon, Dec 14,
see ...
http://osgcal.sourceforge.net
http://osgcal.sourceforge.net/abdulla.png
2009/12/14 Maxim Gammer maxgam...@gmail.com
*
osgcal*.sourceforge.net
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
is that the same node kit? I have osgCal but looked at the NodeKits page
and I got an
Hi Nick,
On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
I tried search on wiki but no results. IS this project available somewhere?
osgCharacter popped up in existence, but then didn't go anything further.
osgAnimation is now the place to look for skinning,
Thanks Maxim,
one question. What is the cal3d version to compile against? I tried 0.10.0,
0.11rc2.0 .. some compilation errors (like: error C2039:
'getAnimationActionList' : is not a member of 'CalMixer' ...)
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Mon,
Thanks Robert,
what are the file types it works with (I mean, which plugin is implementing
use of osgAnimation) ?
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On Mon, Dec
Hi Nick,
There is a osg blender exporter that is able to export animation and
skeleton data...
I dont know the current state of 3ds max exporter, same thing for maya.
In futur it will be able to use collada to plugin, but not yet
implemented.
So right now the best shot is blender exporter, but
is the blender exporter the one listed in the community plugin page at wiki?
Thanks a lot !
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
2009/12/14 Cedric Pinson cedric.pin...@plopbyte.net
Hi Nick,
There is a osg blender exporter that is able to export
Hi Nick,
Yes use the one from me.
Cheers,
Cedric
--
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon, 2009-12-14 at 15:27 +0200, Trajce Nikolov wrote:
is the blender exporter the one listed in the community
cal3d-0.11.0
2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com
Thanks Maxim,
one question. What is the cal3d version to compile against? I tried 0.10.0,
0.11rc2.0 .. some compilation errors (like: error C2039:
'getAnimationActionList' : is not a member of 'CalMixer' ...)
Nick
just out of curiosity I tried with 0.11.0 .. here is the build log
1-- Build started: Project: core_osgCal, Configuration: Debug Win32
--
1Compiling...
1Model.cpp
1.\Model.cpp(474) : error C2039: 'getAnimationVector' : is not a member of
'CalMixer'
1
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