Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
see osgCal 

2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 Hi,

 I tried search on wiki but no results. IS this project available somewhere?

 Thanks
 Nick



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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
is that the same node kit? I have osgCal but looked at the NodeKits page and
I got an impression it is another one

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.com wrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



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 osg-users@lists.openscenegraph.org
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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
*
osgcal*.sourceforge.net


2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 is that the same node kit? I have osgCal but looked at the NodeKits page
 and I got an impression it is another one

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.com wrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



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 osg-users@lists.openscenegraph.org
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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
see ...
http://osgcal.sourceforge.net
http://osgcal.sourceforge.net/abdulla.png

2009/12/14 Maxim Gammer maxgam...@gmail.com

 *
 osgcal*.sourceforge.net


 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 is that the same node kit? I have osgCal but looked at the NodeKits page
 and I got an impression it is another one

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.comwrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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 Maxim Gammer


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 --
 Maxim Gammer




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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Robert Osfield
Hi Nick,

On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
 I tried search on wiki but no results. IS this project available somewhere?

osgCharacter popped up in existence, but then didn't go anything further.

osgAnimation is now the place to look for skinning, rigid body and key
frame animation - and it's integrated with the core OSG.  osgCal and
osgCharacter are both superseeded by osgAnimation.

Robert.
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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
Thanks Maxim,

one question. What is the cal3d version to compile against? I tried 0.10.0,
0.11rc2.0 .. some compilation errors (like: error C2039:
'getAnimationActionList' : is not a member of 'CalMixer' ...)



Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer maxgam...@gmail.com wrote:

 see ...
 http://osgcal.sourceforge.net
 http://osgcal.sourceforge.net/abdulla.png

 2009/12/14 Maxim Gammer maxgam...@gmail.com

 *
 osgcal*.sourceforge.net


 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 is that the same node kit? I have osgCal but looked at the NodeKits page
 and I got an impression it is another one

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.comwrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer


 ___
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 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer




 --
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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
Thanks Robert,

what are the file types it works with (I mean, which plugin is implementing
use of osgAnimation) ?

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Nick,

 On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
 nikolov.tra...@gmail.com wrote:
  I tried search on wiki but no results. IS this project available
 somewhere?

 osgCharacter popped up in existence, but then didn't go anything further.

 osgAnimation is now the place to look for skinning, rigid body and key
 frame animation - and it's integrated with the core OSG.  osgCal and
 osgCharacter are both superseeded by osgAnimation.

 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Cedric Pinson
Hi Nick,

There is a osg blender exporter that is able to export animation and
skeleton data...
I dont know the current state of 3ds max exporter, same thing for maya.

In futur it will be able to use collada to plugin, but not yet
implemented.

So right now the best shot is blender exporter, but maybe someone worked
the other exporter that i am not aware.

Cheers,
Cedric

-- 
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote:
 Thanks Robert,
 
 
 what are the file types it works with (I mean, which plugin is
 implementing use of osgAnimation) ?
 
 Nick
 
 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey 
 
 On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield
 robert.osfi...@gmail.com wrote:
 Hi Nick,
 
 On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
 nikolov.tra...@gmail.com wrote:
  I tried search on wiki but no results. IS this project
 available somewhere?
 
 
 osgCharacter popped up in existence, but then didn't go
 anything further.
 
 osgAnimation is now the place to look for skinning, rigid body
 and key
 frame animation - and it's integrated with the core OSG.
  osgCal and
 osgCharacter are both superseeded by osgAnimation.
 
 Robert.
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
is the blender exporter the one listed in the community plugin page at wiki?

Thanks a lot !
Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

2009/12/14 Cedric Pinson cedric.pin...@plopbyte.net

 Hi Nick,

 There is a osg blender exporter that is able to export animation and
 skeleton data...
 I dont know the current state of 3ds max exporter, same thing for maya.

 In futur it will be able to use collada to plugin, but not yet
 implemented.

 So right now the best shot is blender exporter, but maybe someone worked
 the other exporter that i am not aware.

 Cheers,
 Cedric

 --
 Provide services around OpenSceneGraph
 +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
 http://www.plopbyte.net


 On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote:
  Thanks Robert,
 
 
  what are the file types it works with (I mean, which plugin is
  implementing use of osgAnimation) ?
 
  Nick
 
  http://www.linkedin.com/in/tnick
  Sent from Gümüşsuyu, İstanbul, Turkey
 
  On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield
  robert.osfi...@gmail.com wrote:
  Hi Nick,
 
  On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
  nikolov.tra...@gmail.com wrote:
   I tried search on wiki but no results. IS this project
  available somewhere?
 
 
  osgCharacter popped up in existence, but then didn't go
  anything further.
 
  osgAnimation is now the place to look for skinning, rigid body
  and key
  frame animation - and it's integrated with the core OSG.
   osgCal and
  osgCharacter are both superseeded by osgAnimation.
 
  Robert.
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Cedric Pinson
Hi Nick,

Yes use the one from me.

Cheers,
Cedric

-- 
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Mon, 2009-12-14 at 15:27 +0200, Trajce Nikolov wrote:
 is the blender exporter the one listed in the community plugin page at
 wiki?
 
 
 Thanks a lot !
 Nick
 
 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey 
 
 2009/12/14 Cedric Pinson cedric.pin...@plopbyte.net
 Hi Nick,
 
 There is a osg blender exporter that is able to export
 animation and
 skeleton data...
 I dont know the current state of 3ds max exporter, same thing
 for maya.
 
 In futur it will be able to use collada to plugin, but not yet
 implemented.
 
 So right now the best shot is blender exporter, but maybe
 someone worked
 the other exporter that i am not aware.
 
 Cheers,
 Cedric
 
 --
 Provide services around OpenSceneGraph
 +33 659 598 614 Cedric Pinson
 mailto:cedric.pin...@plopbyte.net
 http://www.plopbyte.net
 
 
 
 On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote:
  Thanks Robert,
 
 
  what are the file types it works with (I mean, which plugin
 is
  implementing use of osgAnimation) ?
 
  Nick
 
  http://www.linkedin.com/in/tnick
  Sent from Gümüşsuyu, İstanbul, Turkey
 
  On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield
  robert.osfi...@gmail.com wrote:
  Hi Nick,
 
  On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
  nikolov.tra...@gmail.com wrote:
   I tried search on wiki but no results. IS this
 project
  available somewhere?
 
 
  osgCharacter popped up in existence, but then didn't
 go
  anything further.
 
  osgAnimation is now the place to look for skinning,
 rigid body
  and key
  frame animation - and it's integrated with the core
 OSG.
   osgCal and
  osgCharacter are both superseeded by osgAnimation.
 
  Robert.
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 


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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Maxim Gammer
cal3d-0.11.0

2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 Thanks Maxim,

 one question. What is the cal3d version to compile against? I tried 0.10.0,
 0.11rc2.0 .. some compilation errors (like: error C2039:
 'getAnimationActionList' : is not a member of 'CalMixer' ...)



 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer maxgam...@gmail.com wrote:

 see ...
 http://osgcal.sourceforge.net
 http://osgcal.sourceforge.net/abdulla.png

 2009/12/14 Maxim Gammer maxgam...@gmail.com

 *
 osgcal*.sourceforge.net


 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 is that the same node kit? I have osgCal but looked at the NodeKits page
 and I got an impression it is another one

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.comwrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer


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 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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 Maxim Gammer




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Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
just out of curiosity I tried with 0.11.0 .. here is the build log

1-- Build started: Project: core_osgCal, Configuration: Debug Win32
--
1Compiling...
1Model.cpp
1.\Model.cpp(474) : error C2039: 'getAnimationVector' : is not a member of
'CalMixer'
1D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of
'CalMixer'
1.\Model.cpp(503) : error C2039: 'getAnimationActionList' : is not a member
of 'CalMixer'
1D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of
'CalMixer'
1.\Model.cpp(661) : error C2039: 'getAnimationActionList' : is not a member
of 'CalMixer'
1D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of
'CalMixer'
1.\Model.cpp(661) : error C2228: left of '.size' must have
class/struct/union
1.\Model.cpp(662) : error C2039: 'getAnimationCycle' : is not a member of
'CalMixer'
1D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of
'CalMixer'
1.\Model.cpp(662) : error C2228: left of '.size' must have
class/struct/union
1MeshLoader.cpp
1.\MeshLoader.cpp(431) : error C3861: 'snprintf': identifier not found
1.\MeshLoader.cpp(777) : warning C4800: 'osgCal::int32_t' : forcing value
to bool 'true' or 'false' (performance warning)
1CoreModel.cpp
1.\CoreModel.cpp(79) : error C2039: 'destroy' : is not a member of
'CalCoreTrack'
1D:\dev\cal3d-0.10.0\src\cal3d/coretrack.h(26) : see declaration of
'CalCoreTrack'
1Generating Code...
1Build log was saved at
file://d:\dev\osgCal\src\osgCal\osgCal.dir\Debug\BuildLog.htm
1core_osgCal - 8 error(s), 1 warning(s)


DId you made it compile ?

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

On Mon, Dec 14, 2009 at 4:25 PM, Maxim Gammer maxgam...@gmail.com wrote:

 cal3d-0.11.0


 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 Thanks Maxim,

 one question. What is the cal3d version to compile against? I tried
 0.10.0, 0.11rc2.0 .. some compilation errors (like: error C2039:
 'getAnimationActionList' : is not a member of 'CalMixer' ...)



 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer maxgam...@gmail.comwrote:

 see ...
 http://osgcal.sourceforge.net
 http://osgcal.sourceforge.net/abdulla.png

 2009/12/14 Maxim Gammer maxgam...@gmail.com

 *
 osgcal*.sourceforge.net


 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

 is that the same node kit? I have osgCal but looked at the NodeKits
 page and I got an impression it is another one

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Gümüşsuyu, İstanbul, Turkey

 On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer maxgam...@gmail.comwrote:

 see osgCal 

 2009/12/14 Trajce Nikolov nikolov.tra...@gmail.com

  Hi,

 I tried search on wiki but no results. IS this project available
 somewhere?

 Thanks
 Nick



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer


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 osg-users@lists.openscenegraph.org

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 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Maxim Gammer




 --
 Maxim Gammer


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